Search results

From Unreal Wiki, The Unreal Engine Documentation Site
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)

Page title matches

    Page text matches

    • This page covers making [[Legacy:Architecture|Architecture]] the old-fashioned way: with CSG brushe * [[Legacy:2D Shape Editor|2D Shape Editor]], a simple & powerful tool for making more complex shapes ...
      3 KB (456 words) - 07:02, 26 November 2006
    • * [[Legacy:Making Trim With The Extruder|Making Trim With The Extruder]] * [[Legacy:Making Caves With The Extruder|Making Caves with the Extruder]] ...
      3 KB (440 words) - 00:39, 23 October 2013
    • ====Edge Trim==== ...for example DM-Plunge, every surface that has that weird light holder has trim, and it looks so much better. ...
      9 KB (1,524 words) - 12:07, 13 May 2008
    • ====Making the diagram texture ==== # In Photoshop, trim the picture to the outline of the giant red builder brush cube. ...
      4 KB (746 words) - 10:51, 31 July 2002
    • '''strider:''' Hiya Copperman! I didn't know people were still making UT99 maps - that's pretty cool! Anyone have any insights on making the bots jump across gaps consistantly ? ...
      4 KB (789 words) - 01:31, 28 November 2006
    • ...recognition. This is a do's and don'ts list to help you getting started in making 1337 maps, if your already pretty good at mapping (would DavidM read this a * Trim edges of platforms whenever possible, it looks a lot cleaner (especially on ...
      8 KB (1,474 words) - 07:52, 24 August 2022
    • ...shadow umbra. It is a good choice to light a large area smoothly without making things to light or dark. ...Nonsolid|nonsolid]] sheet 1 [[Legacy:Grid|grid]] unit away from the (blue) trim brush ...
      12 KB (2,027 words) - 04:31, 8 January 2007
    • |glass and trim from CTF-Coret |Glass, trim similar to Coret's ...
      16 KB (2,462 words) - 05:11, 25 February 2017
    • ...your satisfaction we'll move it into position. I used ''RCLFTRM3'' in the Trim texture group of UTtech2 for the sides of the light, and ''RCLFLIT1XY'' in ...play around in. Don't worry though. We will get there. I'm not one for making things too easy, and running around in the square box is pretty dull anyway ...
      8 KB (1,356 words) - 09:22, 25 March 2008
    • |An egypt-style pillar with trim |Wall sections, pillars and trim; low-poly background buildings; blimp; some converted BSP from an old versi ...
      19 KB (2,710 words) - 06:06, 29 November 2012
    • ...Static Mesh|static meshes]]. These help the player form a sense of scale, making your bigger spaces seem that much more vast. ...eiling and then opened it up to a huge room giving a sense of grandeur and making that room seem bigger. You can do that in UT too. ...
      25 KB (4,591 words) - 12:36, 3 September 2009
    View (previous 20 | ) (20 | 50 | 100 | 250 | 500)