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- {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> Material (Package: Engine)}} {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> Material (Package: Engine)}} ...4 KB (429 words) - 21:55, 29 October 2005
- * displays currently loaded [[Legacy:Material|Material]]s * Do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Texture Browser ...4 KB (567 words) - 19:19, 3 January 2006
- These add material into the world much like additive solid brushes. They have a different effe ...nd choosing <i>Solidity</i>. See [[Legacy:Brush Context Menu|Brush Context Menu]]. ...2 KB (358 words) - 07:05, 26 November 2006
- *Assign a color/material to the shape ...e to the scene, just right-click anywhere in the scene to open the context menu. As you can see, you can add lots of different shapes from here. The shapes ...9 KB (1,759 words) - 13:48, 29 December 2005
- # Do Main menu->Selections->Select All, and press CTRL-C to copy the image to the clipboar # In the menu, do Selections->Invert. This will invert your selection. ...9 KB (1,500 words) - 09:31, 12 September 2009
- ...n game, or [[Legacy:Viewport Caption Context Menu|Viewport Caption Context Menu]] -> Show -> Static meshes. ...g a material that is ''set to unlit''. You can find normal versions of the material if you look in the [[Legacy:Texture Package|texture package]] it comes from ...13 KB (2,312 words) - 02:48, 23 June 2004
- ...the 2D Shape Editor, select, [[Legacy:2D Shape Editor Menu|2D Shape Editor Menu]] -> File -> Image -> Get From Disk and, import. ...Texture Browser -> Click the ''Use'' button to use the selected derivative material. ...18 KB (3,042 words) - 14:46, 21 February 2016
- ...d '''subtracting''', because we tell UnrealEd to remove a chunk of "solid" material and make a space within it. This tutorial shows you how to do this. The spa ...ou need to start a fresh map, do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> File -> New ...12 KB (2,111 words) - 19:04, 9 July 2006
- ;* 5: ([[Legacy:UT2003|UT2003]]) LODSET_Interface – used for menu items like HUD and Player Portraits Context: ...14 KB (2,119 words) - 18:25, 24 June 2013
- ...e}} FallbackImage : the material to use when rendering images if the image material cannot be loaded or isn't set Describes the parameters for adjusting a material to match the dimensions of a target region. ...51 KB (7,116 words) - 03:53, 16 August 2009
- ...e}} FallbackImage : the material to use when rendering images if the image material cannot be loaded or isn't set Describes the parameters for adjusting a material to match the dimensions of a target region. ...51 KB (7,173 words) - 06:51, 17 January 2010