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- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Inventory Functions}} ...T)]] NewItem ) : This function adds the item passed to the function to the pawn's inventory if the item is not already within the inventory. The function ...2 KB (309 words) - 00:07, 26 April 2002
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:PlayerPawn|PlayerPawn]] >> Camera (Package: Engine)}} * [[Legacy:Camera Movement|Camera Movement]] mode in UnrealEd. ...575 bytes (64 words) - 09:56, 6 October 2003
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game ...3 KB (465 words) - 01:50, 7 April 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} ...pensive <tt>AllActors</tt> [[Legacy:Iterator|iterator]] loop to access all Pawn actors, traveling this list is much more efficient: ...4 KB (703 words) - 15:35, 17 November 2005
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class. ...8 KB (1,226 words) - 12:00, 9 January 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} Some decorations have scripted movement, e.g. ''Fighter''. ...4 KB (607 words) - 21:29, 9 May 2015
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> RotatingMover}} ...at all. Rather, you can set Object -> InitialState to None, and then under Movement, set bFixedRotationDir to true, Physics to PHYS_Rotating, and then configur ...7 KB (615 words) - 09:00, 2 April 2010
- ...cy:Actor|Actor]]'s '''PhysicsType''' is set in the [[Legacy:Actor/Movement|Movement]] -> Physics property. Use the SetPhysics() method to change. ; PHYS_Falling : Automatically applies the gravity of the current zone. Pawn-set acceleration in the Z direction is ignored. ...7 KB (1,155 words) - 07:18, 29 April 2011
- ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]]. ...5 KB (572 words) - 19:50, 9 August 2010
- ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> PickupPlus (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; MinSpeedFactor = 0.3 : Weapon and movement speed factor range any combination of PickupPlus items can achieve. ...8 KB (1,136 words) - 15:11, 12 February 2008
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> Teleporter (Package: Engine)}} ...by which an actor (usually a [[Legacy:Pawn (UT)|Pawn (UT)]]/[[Legacy:Pawn|Pawn]]) can be sent from one location to another. Teleporters are typically use ...5 KB (747 words) - 19:05, 27 April 2015