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- ...confounded me for about an hour making my first terrain. The light from a Sunlight ''will be blocked by the main subtracted brush itself unless you set its wa ==Adding the Sunlight== ...5 KB (877 words) - 09:23, 27 December 2006
- Directional sunlight ...408 bytes (46 words) - 10:11, 17 May 2008
- SunLight.uc ...967 bytes (108 words) - 10:10, 17 May 2008
- Directional sunlight ...412 bytes (46 words) - 10:10, 17 May 2008
- {{UE2:Sunlight (UT2004)}} ...25 bytes (3 words) - 10:12, 17 May 2008
- Directional sunlight ...387 bytes (43 words) - 10:11, 17 May 2008
Page text matches
- {{UE2:Sunlight (UT2004)}} ...25 bytes (3 words) - 10:12, 17 May 2008
- ...confounded me for about an hour making my first terrain. The light from a Sunlight ''will be blocked by the main subtracted brush itself unless you set its wa ==Adding the Sunlight== ...5 KB (877 words) - 09:23, 27 December 2006
- +- [[Legacy:Sunlight|Sunlight]] ...1 KB (136 words) - 11:51, 2 December 2014
- Directional sunlight ...387 bytes (43 words) - 10:11, 17 May 2008
- Directional sunlight ...408 bytes (46 words) - 10:11, 17 May 2008
- Directional sunlight ...412 bytes (46 words) - 10:10, 17 May 2008
- * [[Legacy:Sunlight|Sunlight]] * [[Legacy:Adding Sunlight|Adding Sunlight]] ...4 KB (657 words) - 18:08, 11 May 2015
- ...d an [[Legacy:Actor|Actor]] >> [[Legacy:Light|Light]] >> [[Legacy:Sunlight|Sunlight]] into the level and turn the directional arrow so that it faces the terrai ...e sides of your large subtracted level cube. If you don't create a Skybox, SunLight won't work, although your terrain will still be there - it will be stopped ...4 KB (724 words) - 14:00, 22 April 2009
- ==Basic lights and Sunlight == ...9 KB (968 words) - 15:21, 17 October 2009
- ...However, if your map is going to be an outdoor level you'll want to use a Sunlight, which produces much more realistic outdoor lighting: Note: in UT2003 you can't add Sunlight to your map unless it is in a SkyBox. Current build users should proceed di ...15 KB (2,551 words) - 07:46, 14 March 2008
- * parallel light rays, such as [[Legacy:Sunlight|sunlight]], create hard edged shadows ...:UT|UT]]. However, UT2003 uses a better method with the [[Legacy:Sunlight|Sunlight]] actor. ...12 KB (2,027 words) - 04:31, 8 January 2007
- * Sunlight actor support as a fallback light * Find a better way to check for sunlight visibility when sunlight actor is in a SkyZone. ...33 KB (4,379 words) - 04:47, 26 July 2009
- ...a [[Legacy:Sunlight|Sunlight]] actor with the same direction as the map's sunlight actor(s). Set the appropriate surfaces as fake backdrop, rebuild and select ...11 KB (2,010 words) - 11:46, 5 April 2015