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- ...[Legacy:UnrealEd Interface|UnrealEd Interface]] menus in other windows and context menus, see [[Legacy:UnrealEd Menus|UnrealEd Menus]]. If you right-click on an actor, brush, or surface, you'll get one of these: ...2 KB (326 words) - 12:08, 5 June 2004
- * dp [[Legacy:Surface Context Menu|Surface Context Menu]] -> Surface Properties... * click the Surface Properties button on the [[Legacy:Toolbar|toolbar]] ...2 KB (300 words) - 12:02, 11 December 2015
- * or do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Actor Class Browser. : [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add <selected actor> here ...2 KB (301 words) - 04:01, 16 November 2008
- ...w|Surface Properties Window]] controls how the texture is displayed on the surface. Click in a 3D [[Legacy:UnrealEd Viewport|UnrealEd Viewport]] to select a surface. <tt>Ctrl+left-click</tt> to add to the current selection. ...4 KB (662 words) - 11:12, 29 December 2007
- * or do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Actor Class Browser. * [[Legacy:Viewport Context Menu|Viewport Context Menu]] -> Add <selected actor> here ...6 KB (889 words) - 10:46, 20 September 2008
- ...Console]]. Open the Log window ([[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Log) to see progress. UnrealEd will give you a list of "refere ...e set to the ugly green bubbly default texture. A 'hidden surface' in this context is one that is not visible in the map but theoretically should be there - i ...1 KB (199 words) - 09:12, 9 June 2003
- ** apply them to [[Legacy:Surface|surface]]s * Do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> Texture Browser ...4 KB (567 words) - 19:19, 3 January 2006
- ...terface]] main window, under the [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]]. ...the [[Legacy:Surface Properties Window|Surface properties window]] for the surface(s) selected in the 3D [[Legacy:UnrealEd Viewport|UnrealEd Viewport]]. ...2 KB (345 words) - 11:24, 16 May 2004
- ...be preserved unless you first do [[Legacy:Brush Context Menu|Brush Context Menu]] -> Transform -> [[Legacy:Transform Permanently|Transform permanently]]. * do [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> Brush -> Reset -> Reset Scaling to remove the scaling. ...5 KB (804 words) - 05:01, 25 May 2009
- ...template is a single brush, use [[Legacy:Brush Context Menu|Brush Context Menu]] -> Polygons -> To Brush. ...ntly|Transform Permanently]]or [[Legacy:Brush Context Menu|Brush Context Menu]] -> Reset -> Reset All ...8 KB (1,366 words) - 20:04, 28 December 2005
- ...ght to appear on, and select [[Legacy:Surface Context Menu|Surface Context Menu]] -> Add Light here. ...4 KB (577 words) - 16:06, 18 March 2010
- ...bal colours can be changed under [[Legacy:UnrealEd Main Menu|UnrealEd Main Menu]] -> View -> [[Legacy:UnrealEd Advanced Options|UnrealEd Advanced Options]] .... This is equivalent to doing '''[[Legacy:Brush Context Menu|Brush Context Menu]] -> CSG''' to change between additive and subtractive CSG types. ...6 KB (867 words) - 01:59, 7 April 2006