Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Page title matches
- ...upported by [[Legacy:ParticleEmitter|ParticleEmitter]]s or by actors drawn using DT_Sprite. "Material" and "texture" seem to be interchangable names. See the [[Legacy:Material|Material]] class page for the full class tree of materials. ...3 KB (449 words) - 14:36, 23 November 2005
Page text matches
- ====Materials==== ...465 bytes (46 words) - 10:11, 17 May 2008
- A trigger-advanced list of materials. The current material from the {{tl|Materials}} list. ...1 KB (158 words) - 01:30, 11 August 2009
- ====Materials==== ...800 bytes (86 words) - 10:11, 17 May 2008
- Factory class for "raw" materials. Materials of type {{cl|Texture}} or subclasses of {{cl|FractalTexture}} should not be Called by the editor to create a new materials of the desired class. ...924 bytes (109 words) - 02:35, 28 November 2008
- ====Materials==== Set the materials used for this layer ...2 KB (249 words) - 10:11, 17 May 2008
- The default materials to use when the MaterialParameter is not found. For Mesh emitters the code will try to match the order of the materials to the ones in the mesh material arrays. ...875 bytes (101 words) - 12:47, 6 November 2009
- ====Materials==== ...207 bytes (22 words) - 10:11, 17 May 2008
- Struct containing information for a particular LOD level, such as materials and info for when to use it. ...DMaterialMap : Mapping table from this LOD's materials to the SkeletalMesh materials array. ...2 KB (228 words) - 10:11, 17 May 2008
- ...ger : Inherited from [[Legacy:MaterialTrigger|MaterialTrigger]]. A list of materials that should be triggered or reset. ; ETriggerAction TriggerAction : What to do with the materials when the ClientMaterialTrigger is triggered. ...8 KB (635 words) - 11:06, 18 November 2007
- It rotates using mouse wheel/arrow keys ====Materials==== ...2 KB (230 words) - 10:10, 17 May 2008
- It rotates using mouse wheel/arrow keys ====Materials==== ...2 KB (230 words) - 10:10, 17 May 2008
- ...ared in Core.[[Legacy:Object|Object]] I have managed to parse the original Materials array. Below is the code I have created which allows you to access the original materials. ...4 KB (522 words) - 06:02, 3 March 2005
- | "Decal Materials" ...271 bytes (27 words) - 12:47, 6 November 2009
- | "Physical Materials" ...274 bytes (27 words) - 12:47, 6 November 2009
- | "Terrain Materials" ...273 bytes (27 words) - 12:47, 6 November 2009