I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...ead the RBB from the Additive Brush later with Polygons -> To Brush. There's [[Legacy:Brush Exporting And Importing|Brush Exporting And Importing]] too. '''ZxAnPhOrIaN:''' Well, it's better because you don't have to rebuild when you use the copied brush.
    2 KB (317 words) - 14:05, 26 December 2005
  • (Odd, I believe I just gerundized an acronym... I wonder if that's proper?)
    807 B (128 words) - 07:37, 16 August 2002
  • ===Bisclavret / Developer's Journal===
    366 B (44 words) - 02:16, 12 July 2005
  • ...]] and its use of [[Legacy:Static Mesh|static mesh]]es in level design, it's become important for an amateur mapper to know a third party modelling pack ...now what? In Max, meshes are manipulated through the use of Modifiers. Let's go through the concept of a Modifier real quick.
    4 KB (759 words) - 18:43, 17 December 2005
  • ...in [[Legacy:Object|Object]] and can be used everywhere in [[Legacy:UT|UT]]'s UnrealScript. Many of these have [[Legacy:Operators|operators]] defined fo ...d also be used to describe a sphere: X, Y, Z is the location of the sphere's center and W is the radius.
    2 KB (318 words) - 06:25, 12 February 2008
  • '''Bot Support''' and '''Botplay''' are both terms used to describe a map's support system for bots: artificially intelligent players that can act as i ...nfo]] classes, any [[Legacy:UnrealScriptedSequence|UnrealScriptedSequence]]s and custom AI objects to create a believable player character with objectiv
    4 KB (603 words) - 20:04, 30 December 2013
  • ...upon it's own internal state and orders. Sometimes the bot will change it's own internal state to enable it to better deal with the action it wishes to ; Charging : In this state the bot will rush at it's enemy with no regard for the continued well being of either itself or its t
    4 KB (567 words) - 01:54, 7 April 2006
  • * [[Legacy:ScriptedPawn|ScriptedPawn]]s * [[Legacy:FlockPawn|FlockPawn]]s
    5 KB (748 words) - 17:39, 26 September 2006
  • ...nto subpages - one subpage for each model, and it would include that model's Skeletal Animation Bones, Karma Ragdoll Bones, and known script bones. ...it, in my experience. As an alternative, you can refer to a bone using it's '''attachalias.''' If the bone name does not have a space in it, you can ju
    11 KB (1,478 words) - 15:22, 20 April 2007
  • ===Mayang's Free Textures ===
    328 B (42 words) - 02:25, 8 February 2008
  • ; int UClamp : Set equal to your texture's horizontal pixels ; int VClamp : Set equal to your texture's vertical pixels
    2 KB (209 words) - 19:15, 28 December 2005
  • ...ince I can't actually see them (nor they me). I've tried reducing the bot's sight radius but that has had no effect. Anyone have any other thoughts on ...ot.Restart(). My guess is that the SightRadius value is being reset to it's original value after the ModifyPlayer() function is called. I'll have a go
    13 KB (2,175 words) - 10:55, 18 November 2007
  • ...s. Beyond that, things are still being changed/designed/confirmed. My job(s) are Project Lead, Music/Soundtrack, and some Coding. Possibly some collab
    2 KB (246 words) - 15:23, 14 January 2003
  • DestroyedSound=Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01' BulldogShutDownSound=Sound'ONSVehicleSounds-S.PRV.PRVStop01'
    12 KB (1,464 words) - 04:51, 20 February 2006
  • ...lume is a Brush that only provides collision. It replaces [[Legacy:UT|UT]]'s [[Legacy:Invisible Collision Hull|Invisible Collision Hull]], which was pro ...or if there's a space that a player could become trapped in so you do what's best for them and keep them out of it (unless you decide to make said space
    3 KB (492 words) - 13:40, 30 November 2005
  • ...ts of the old engine in terms of making a playable map under 350 polys. It's currently in beta form but I will release the final version sometime over t ...aswell, so much for finishing it no matter what. But at least this time it's because I realised I did 2-3 things completly wrong which is why the map su
    10 KB (1,830 words) - 07:31, 6 February 2004
  • ; wildcard : A wildcard specifying the location of the file(s) to import. Note that the import type isn't an object class, it's actually a console command.
    2 KB (324 words) - 23:51, 31 March 2005
  • It's a texture utility [[Legacy:Application|application]] made by Epic. See [[Le
    745 B (90 words) - 01:33, 23 July 2021
  • ...players. The map may not look too good, but my friends and I think that it's really fun to play. You won't go to far without running into someone.
    928 B (135 words) - 14:48, 28 November 2006
  • Boxer is a full-featured programmer's [[Legacy:Text Editor|text editor]] available from [http://www.boxersoftware
    440 B (58 words) - 17:43, 18 June 2007

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