Mostly Harmless

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  • ...ayer|UnrealPlayer]] and [[Legacy:XPlayer|xPlayer]] are [[Legacy:Controller|Controller]] classes, what you want to block are [[Legacy:Pawn|Pawn]]s, e.g. [[Legacy:
    3 KB (492 words) - 12:40, 30 November 2005
  • ...get and ViewTarget by default. They are the Destination and Focus for the controller. We will simply alter those properties based on desires of self-preservati if ( ( ControllerClass != None ) && ( Controller == None ) )
    67 KB (8,400 words) - 20:20, 3 February 2006
  • ; ScoreKill ( [[Legacy:Controller|Controller]] Killer, [[Legacy:Controller|Controller]] Killed ) : Alters the size of the Killer's head, based on Deaths vs Score function ScoreKill(Controller Killer, Controller Killed)
    3 KB (353 words) - 12:51, 16 December 2005
  • pc = BulldogSpawnPlayer(p.Controller); function RestartPlayer(Controller aPlayer) {
    7 KB (958 words) - 23:14, 14 November 2007
  • ; BombTakenBy( [[Legacy:Controller|Controller]] C ) : Sets squad leader to ball carrier and causes squad to converge on b ...arrier and close to this squad's home base. Also adjusts level based on if controller is human controlled, etc.
    5 KB (693 words) - 17:30, 3 January 2006
  • ...[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:AIController|AIController]] >> [[Legacy:ScriptedController|Sc ; [[Legacy:Controller|Controller]] OldOrderGiver
    10 KB (1,254 words) - 12:14, 14 November 2009
  • ...also show a lot of other information pertaining to the bot's weapon, pawn, controller status, etc.
    12 KB (1,965 words) - 15:13, 11 April 2015
  • ...ice, which is less than ideal but that way you don't have to have a custom controller or anything to work around it.
    50 KB (7,997 words) - 09:52, 18 November 2007
  • function SetHolder(Controller C) ...cern ourselves with the first few lines of the code however. Firstly, the controller (the player) who took the flag will be logged. Then the Holder reference w
    15 KB (2,447 words) - 16:45, 21 April 2007
  • Trigger(self, Controller); ...then the mesh and lighting changed to reflect the team of the point's new controller. However, it's this last set of statements that doesn't work, because the
    2 KB (400 words) - 13:50, 20 January 2006
  • ...[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> Camera (Package: Engin
    575 B (64 words) - 08:56, 6 October 2003
  • If it's the latter, then we might have to go the route of tweaking the bot controller AI. Which is where we have to decide about mutator use. Would a mutator b I subclassed the xPlayer controller class in order to put in an exec function which grabs the grapple in invent
    9 KB (1,623 words) - 08:30, 11 January 2005
  • # Create a new game type class and reference your player controller within the ''PlayerControllerClassName'' property. # Create a player controller class that will implement your shiny view.
    8 KB (1,242 words) - 23:02, 17 September 2006
  • PC = PlayerController(Other.Controller); ...cationInfo because the PRI is already available from the PlayerController (Controller). Oh and, this document was just what I needed and does a good job at expla
    11 KB (1,595 words) - 21:43, 29 April 2021
  • ...some reason. I thought this might have to do with the fact that the player controller is always a spectator: any suggestions?
    4 KB (545 words) - 23:17, 30 November 2004
  • ...y:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> Controller (Package: Engine)}} ...[[Legacy:PlayerController|PlayerController]]. [[Legacy:Controller Overview|Controller Overview]] covers this in more depth.
    13 KB (1,700 words) - 08:30, 28 March 2007
  • ...UT2003|UT2003]], a similar action would be to subclass [[Legacy:Controller|Controller]]. However, with the addition of [[Legacy:ScriptedSequence|ScriptedSequence ...ctions one by one down the line until the last action. After that, if this Controller was artificially created, it destroys itself!
    16 KB (2,378 words) - 02:28, 19 January 2009
  • ; Controller: The base interface to a pawn. ;*Most of the time, each [[Legacy:Controller|Controller]] has a [[Legacy:Pawn|Pawn]] attached to it,
    6 KB (872 words) - 13:29, 7 December 2005
  • ...to look at the property of some classes, for instance [[Legacy:Controller|Controller]] subclasses.
    5 KB (762 words) - 15:40, 17 February 2022
  • Player Controller
    10 KB (1,156 words) - 15:55, 21 January 2005

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