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- ...erPawn() (simulated) : Returns true if this pawn is controlled by a player/bot. ...mulated) : Returns true if this pawn was previously controlled by a player/bot.19 KB (2,341 words) - 22:41, 22 May 2015
- ...eone else mentioned it in another thread, but what good is it to have your bot grab the flag and then not have a vehicle available when it returns to the ...ne as even if they are using a Tank, if the attacker engages them, another bot can come up form behind and take the flag...I've watched it a dozen times.'12 KB (2,146 words) - 19:46, 11 April 2012
- ...rtain amount of damage. Note that this amount seems to change according to bot skill, and that setting a custom death message should the player be killed6 KB (885 words) - 08:40, 11 January 2015
- ...PlayerProximity''' (only UT2003/4)| Trigger activated by human player (not bot) ...to implement changing the keynum on the mover from 0 to 1 when the player/bot approaches. Any ideas?15 KB (2,383 words) - 14:07, 4 September 2014
- ...ered the Instigator of that Event. Also, an AI-controlled Pawn, such as a Bot, NPC or Monster, will listen for Events that match it's Tag and make any va35 KB (5,637 words) - 08:31, 26 March 2015
- [[Category:Bot Support]]824 B (109 words) - 11:16, 5 May 2015
- ;sound FemaleDeathSound :Sound used when a female player or bot touches the TriggeredDeath. ;sound MaleDeathSound :Sound used when a male player or bot touches the TriggeredDeath.2 KB (354 words) - 17:10, 21 October 2016
- * [[Legacy:Bot Support|Bot Support]] and [[Legacy:Artificial Intelligence|Artificial Intelligence]]3 KB (456 words) - 06:45, 29 August 2013
- ...ur Own Bot]] – A intro to show you how to spawn and get control of a bot. So that you can write your own customized AI-Controller ...c of projectiles, is there a way to make a projectile stick to a player or bot in UT? I know it can be done with bones in UT2kX, but there is no GetCloses24 KB (3,914 words) - 22:38, 30 July 2014
- ...lightmaps that are responsible for most of the size increase although the bot path data has also been fingered as a contributing factor.20 KB (3,360 words) - 05:39, 12 April 2012
- ...game menu, <nowiki>''</nowiki> = default character menu. 'DUP' specifies Bot-only characters that don't appear in the list of characters a player can se ...ll finding the values for 1 and 2 (edit: use BotUse=2 and Menu=SP and your bot can be hired in a new game. Existing games you can still hire only the bots6 KB (1,008 words) - 16:23, 15 August 2013
- * Newly highly enhancing A.I. algorithms and BOT A.I. and teamwork A.I. (Builds 400+)12 KB (1,502 words) - 23:43, 16 November 2013
- * Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)36 KB (4,572 words) - 08:05, 3 September 2021
- * [[Legacy:Pathing For Vehicles|Pathing For Vehicles]] – Bot support for ground vehicles * [[Legacy:Pathing 2k4 Flying Vehicles|Pathing 2k4 Flying Vehicles]] – Bot support for flying vehicles12 KB (1,893 words) - 10:42, 27 January 2015
- ...eTeleporter]]: A very smooth working vehicle teleporter ,now with improved bot control.5 KB (623 words) - 06:46, 15 September 2011
- ...m any vehicle that gets teleported with a bot driver will be locked so the bot cant escape for a certain amount of time (setable by the mapper in unrealed10 KB (1,070 words) - 07:02, 14 September 2011
- ...// log("EnlistEscorts(): it wa a bot controlled vec = "); bot(foundpawn.controller).SetOrders('follow',Driver.Controller);30 KB (2,455 words) - 05:18, 14 September 2011
- ...boosted it will instantly try to jump out. To stop this from happening any bot driven vehicle that gets boosted is locked until the vehicle has landed and20 KB (2,290 words) - 06:18, 14 September 2011
- // the Enforcer Replacement weapon, the Bot Rating, and more. BotFactor = GetBotRating(); // How much will we modify Bot-inflicted damage?31 KB (4,333 words) - 01:19, 7 July 2011
- Pawn is a player or a player-bot.10 KB (1,237 words) - 01:31, 30 April 2022