Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • ...o be able to store a number of presets, and quickly switch between them at weapon stations in the game. This should make the class-based shooter people happy ...with an easy push button interface. Users will also be able to name their weapon presets, so you might see something like "lilguy was killed by someone's cr
    19 KB (3,349 words) - 15:22, 6 April 2006
  • * several new pick ups (mana, biomods, weapon upgrades)
    6 KB (935 words) - 19:55, 3 January 2008
  • ...r stuff and don't expect your players to be so wowed by a fancy model/skin/weapon/HUD to excuse the fact that they just fell through the floor of your map an
    38 KB (6,750 words) - 00:48, 7 April 2006
  • ...self - then asking for a coder's help about the time you are animating the weapon would be good. ...ted. Likewise, if you are the programmer, and you ask someone to model the weapon for you, they may be disappointed when they are finished and can't see thei
    25 KB (4,457 words) - 17:11, 6 December 2009
  • ...ired to make a bot attack an opponent with an arbitrary melee or non-melee weapon. ...etWeaponList also is a native function and it definately loads and returns weapon classes. I can't see any real optimization over Unreal's or UT's code here.
    92 KB (15,242 words) - 06:57, 3 December 2009
  • These can be used in the DeathMessage variable in the [[Legacy:Weapon (UT)|Weapon (UT)]] class and as SpecialDamageString of the [[Legacy:GameInfo (UT)|GameI |Weapon the killer was holding while the other player died.
    4 KB (536 words) - 14:02, 2 September 2016
  • ...oing to be used for anything Interface-related. Player Portrait images and weapon HUD icons are two examples of this.
    4 KB (648 words) - 07:48, 24 October 2009
  • ...nts. If you don't call Super.PostRender all of the basic HUD elements like weapon readouts and so forth will not be drawn.
    3 KB (517 words) - 11:08, 29 March 2003
  • ...ts highly unlikely your shotgun is going to be very useful as a long-range weapon, so you might as well cut off its range at a certain point. It saves the en ...trigger behavior on the client (like special effects) or send a message (a weapon fire message to the server).
    17 KB (2,822 words) - 19:44, 19 May 2003
  • ...e of doing cool things with AddDefaultInventory. It gives the player every weapon in the game (except for the Redeemer) as well as some armor and a lot of am
    5 KB (847 words) - 17:26, 7 August 2003
  • ...the default weapon is the Enforcer. If you just want to change the default weapon, you don't need to override this function. Instead, just add a DefaultWeapo ...in a game and replace them with one other weapon. If you are adding a new weapon to the game, you might want to add an Arena mutator for it.
    4 KB (679 words) - 04:32, 14 May 2002
  • ...ew weapon. We'll talk about a few prime examples like [[Legacy:Weapon (UT)|Weapon (UT)]]s and [[Legacy:Pickup (UT)|Pickup (UT)]]s later. GameTypes will often
    3 KB (451 words) - 04:06, 14 May 2002
  • * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Weapon Availability]]
    2 KB (277 words) - 09:33, 10 May 2006
  • ...that the game allows you to concentrate entirly on flow and eyecandy. No weapon placement or complex pathing. Just go wild and have fun.
    1 KB (288 words) - 20:16, 13 January 2005
  • ; class<[[Legacy:Weapon|Weapon]]> DefaultWeapon : '''Trystan:''' Mutator, Player, Weapon, Game?
    8 KB (1,304 words) - 07:45, 13 June 2010
  • ...ll remember to balance the risk with reward by placing a strong powerup or weapon inside a dead end. Hazards suchs as open lava pools, dangerous heavy machi
    13 KB (2,137 words) - 12:17, 27 September 2013
  • An Actor used by the UWindow system to display meshes like in the weapon priority window.
    491 B (60 words) - 03:08, 27 May 2003
  • * Added left hand and centered weapon support - need to fix akimbo Centered weapon ** Fix Charge fx - (not charging in sync with weapon)
    13 KB (2,053 words) - 03:27, 8 February 2004
  • ...plete weapon replacement mod, plus the Sentinel automatic cannon. I made a weapon early on, and enjoyed it so much I made ten more.
    4 KB (656 words) - 16:49, 29 October 2003
  • ...use you have to leave your normal path. Ammo should most likely be by your weapon but if you spread it around you wont do that much harm. It makes it a chall ...to climb up into an open area and notice the brush sinking underneath the weapon.]]
    25 KB (4,591 words) - 11:36, 3 September 2009

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