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- ...zzles which may only last a certain amount of time and are selected by the weapon select keys. The specifics of the other nozzles would need to be changed f9 KB (1,615 words) - 05:20, 9 November 2003
- ...new weapons, probably with a common ancestor class derived from a suitable Weapon base class (at risk of reimplementing projectile launching code). All spell3 KB (517 words) - 14:09, 24 April 2003
- ...a weird hybrid of an instant-hit weapon (InstaGib Rifle) and a projectile weapon (Redeemer). //if ( (Pawn(Other) != None) && (HitLocation != Start) && Weapon.IsA('NukeRifle') )7 KB (1,079 words) - 12:56, 18 July 2006
- *Wormbo (with a really large "maybe" at this point) – weapon coding and maybe other coding stuff, too ...primary weapon (lasers, Gauss Cannon, Fusion Cannon, etc.), the secondary weapon (different kinds of rockets), flares and countermesures (several kinds of m22 KB (3,799 words) - 19:54, 23 November 2010
- ...all components of the craft are at full charge. Players can elect to turn weapon components (and the engine) off in order to make more power available. ...s up a set amount of energy. Once the energy for a weapon has run out the weapon will not function until it has had a chance to recharge.6 KB (1,130 words) - 16:50, 23 December 2004
- ...player is soaked through to the skin then they are out of the game (their weapon stops working) until they can dry themselves out. * Pistol – The default weapon. It fires a small amount of water at short range. It can fire very fast,4 KB (742 words) - 10:36, 8 February 2003
- ...would be no fun at all with instant-hit weapons, so it probably requires a weapon mod, also, to provide weapons that are short-range, have slow projectiles,2 KB (316 words) - 17:45, 8 February 2003
- A new weapon - the Synthesizer gun - can either be picked up or the player can start wit549 B (101 words) - 18:16, 8 February 2003
- ...se attacks can be mods by themselves, but my idea is to have it all in one weapon. The attacks are limited only by the programmer's imagination, but here's w ...e the power of any weapon. It would use 1 link ammo + 1 ammo of which ever weapon is being boosted. For example, If I'm boosting someone with a rocket launch6 KB (1,017 words) - 20:48, 30 August 2004
- ...as a different look, stats (speed, armor, weapon skill, agility), starting weapon and "powerup". Powerups are kind like combos, but they occur automatically4 KB (608 words) - 19:08, 19 September 2006
- There could be a feature if you get the gladiator, you get a good weapon (Choose in a Menu)815 B (132 words) - 02:19, 1 June 2003
- 0.10.x - Implement size, jumping, and melee weapon as separate mutators.506 B (77 words) - 08:02, 12 December 2003
- ...ore they can be used again. As the player increases his weapons skill with weapon ALMs, the more effective will the weapons be in damage.11 KB (1,987 words) - 16:54, 9 November 2006
- ...apon along with with whatever other weapons they are mutated to have. This weapon fires a FreezeRay at an opposing player. That player is now frozen but can * The effect of the weapon wears off5 KB (862 words) - 19:47, 4 May 2003
- '''smattbac:''' Hmm, no. You can't add weapon pickups in UT2003 since they are not placeable. Unless there's bCanAddNotPl1 KB (241 words) - 20:47, 3 July 2007
- * Auto Targeting (Or Targeting Help Depending On Your Weapon)2 KB (327 words) - 16:19, 26 January 2006
- {{classbox|Mod ideas for Any – UT/UT2003 – Variant Weapon}} ...change the params of the alt-fire. If it's done in the latter fasion, each weapon would have its own list of options to choose from.2 KB (359 words) - 02:33, 23 October 2003
- ...rs, but trust me - it's not as cool as it seems. The crater created by the weapon should be significantly smaller than the "blast effect," for three reasons:8 KB (1,443 words) - 09:49, 19 November 2007
- ...e fair gameplay by the testers. It is, however, biased to one or the other weapon depending on range of attack or how close of quarters the fight takes place if( Other.IsA('Pickup') || Other.IsA('Pickupbase' ) || Other.IsA('Weapon') || Other.IsA('Ammo'))6 KB (1,015 words) - 03:50, 12 February 2004
- ...driver by shooting through windows, or potentially doors and such if your weapon is powerful enough. It appears that the vehicles in UT2004 are going to hav ...t the driver without hitting the vehicle is to use an accurate instant-hit weapon, like the lightning gun or the sniper rifle. Any other weapons will either15 KB (2,696 words) - 17:25, 18 November 2007