My program doesn't have bugs. It just develops random features.
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- The weapon is of little use by itself; however, it could be handy to knock opponents o ...etic rifle, and send him tumbling through the air; switch to a more lethal weapon to finish the job. (That, and it would be pretty funny to shove people down3 KB (559 words) - 17:37, 16 December 2004
- ...n time. The monster is invulnerable to all weapons except the EXPERIMENTAL WEAPON(s). The monster gains one point for every person it kills, and it can kill ...st be at least two to prevent the monster from camping on the experimental weapon.5 KB (812 words) - 05:10, 13 August 2006
- In addition to the above there is an option to allow all weapon and ammunition pickups to contain maximum ammunition. It is also possible2 KB (424 words) - 09:37, 23 February 2004
- The Killstick is based off of a weapon used in the online comic [http://www.megatokyo.com Megatokyo]. ...mmo to create a huge explosion, simmilar to the ion cannnon. To charge the weapon you hold the trigger, pull trigger normally for normal shots19 KB (2,241 words) - 01:50, 24 August 2005
- The concept here is to come up with some creative ''non-lethal'' weapon ideas. The basic idea in most team-based games is just to achieve a goal &n ===Weapon Ideas===9 KB (1,602 words) - 09:01, 23 August 2007
- LastAmmo = Pawn(Owner).Weapon.Ammo[0]; if( inv.IsA('Weapon') && (!inv.IsA('TransLauncher')) && (!inv.IsA('ShieldGun')) && (!inv.IsA('S7 KB (968 words) - 09:48, 19 November 2007
- ...ht direction? At this point, I've only followed a tutorial or two to get a weapon mod working. For example, how would one implement a sword? Would be super- ...n:''' Paradox, if you need weapon models, I've been working on an Oriental weapon set for a while now and have a few thrown together. No textures as of yet t4 KB (597 words) - 15:51, 8 August 2005
- |Choose different range weapon |Choose different melee weapon6 KB (1,099 words) - 21:47, 25 July 2007
- ...erever your credits are. - Before I forget this, part of the design of the weapon came from the charge-up Shock Rifle idea. Yes, you should be able to kill yourself with this weapon: "Player donated too much blood."1 KB (267 words) - 14:38, 26 April 2004
- ...int where the Hellbender rear turret can be destroyed with a shot from any weapon. I didn't have to do any hitbox editing. I have problems setting the health9 KB (1,440 words) - 15:09, 20 August 2005
- ...h this mutator on when your opponent drops a weapon and you pick it up the weapon that he droped is upgraded. Like when your oponent drops an assault rifle t # Double weapon, similer to the assult rifle, you hold and can fire a second weapon and you get all it's amo.2 KB (300 words) - 22:30, 23 January 2005
- ...t getting twinked, you can get weapon packages which allow you to use that weapon. We will use some of the weapons from the game, but I plan on making tons e ...including what you have now. XP is used for everything. For example, some weapon packages require you to buy level upgrades with XP. Some actually start at4 KB (840 words) - 10:40, 25 March 2005
- ...an arm's reach (basically a "Use" function). When the player "shoots", the weapon hitscans anything in the map within range, and if the target is scripted to ** The weapon slots could be used for 10 generic items that can be collected and used dur4 KB (819 words) - 15:58, 22 August 2005
- ...ntion it, it'd be a good idea. Mabye use similar code as bots with a melee weapon, except these guys would be 32-80 units above the floor? And for the gun, m985 B (168 words) - 04:56, 13 August 2006
- ..., and a machine gun, a wrench to repair machines, and a shovel to use as a weapon or to shovel coal. The players can pick up ammo, which makes the player mov4 KB (738 words) - 19:13, 9 August 2007
- The sword is the basic melee weapon, the primary fire swings it for medium damage and good speed, the secondary The bow is a fast and accurate ranged weapon. The primary fire shoots one arrow quickly, the secondary pulls the string4 KB (770 words) - 16:35, 25 August 2007
- * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Charging Shock Rifle]] – A weapon that does more damage the less you fire it. * [[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}/Killstick]] – Sniping weapon from Megatokyo.25 KB (3,301 words) - 04:22, 26 January 2008
- Players start points should be close enough to a weapon that one can easily be grabbed. Ideally there should also be a selection o6 KB (943 words) - 21:11, 28 December 2005
- '''ProjectX:''' What i meant was that you'd kill yourself with your own weapon and then respawn and wait ...t still rolls on the ground as if it were bigger. the strange part is that weapon traces and projectiles collide properly!?23 KB (3,911 words) - 14:13, 1 May 2006
- ...nce to the game: they change settings such as speed or gravity, they add a weapon or a power-up and so on. The player should be able to set and configure mut5 KB (865 words) - 14:34, 19 March 2007