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UE2:TransLauncher (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> TransLauncher
Package: 
XWeapons
Direct subclass:
ClassicTranslauncher
This class in other games:
UT2003

Translocator Launcher

Properties[edit]

Property group 'TransLauncher'[edit]

AmmoChargeF[edit]

Type: float


Default value: 6.0

AmmoChargeMax[edit]

Type: float


Default value: 6.0

AmmoChargeRate[edit]

Type: float


Default value: 0.4

MaxCamDist[edit]

Type: float


Default value: 4000.0

Internal variables[edit]

bBeaconDeployed[edit]

Type: bool

meaningful for client

bDrained[edit]

Type: bool


Bomb[edit]

Type: xBombFlag


bPrevWeaponSwitch[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bTeamSet[edit]

Type: bool


OldTime[edit]

Type: float


PreDrainAmmo[edit]

Type: float


RepAmmo[edit]

Type: int


Default value: 6

TransBeacon[edit]

Type: TransBeacon


TranslocRot[edit]

Type: Object.Rotator


TranslocScale[edit]

Type: float


Default value: 1.0

ViewBeaconVolume[edit]

Type: byte


Default value: 40

Default values[edit]

Property Value
AIRating -1.0
AttachmentClass Class'XWeapons.TransAttachment'
bCanThrow False
BobDamping 1.8
bShowChargingBar True
CenteredOffsetY 0.0
CenteredRoll 0
CurrentRating -1.0
CustomCrosshair 2
CustomCrossHairColor
Member Value
A 255
B 255
G 0
R 0
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Cross3"
Description "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings."
DisplayFOV 60.0
DrawScale 0.8
EffectOffset
Member Value
X 100.0
Y 30.0
Z -19.0
FireModeClass[0] XWeapons.TransFire
FireModeClass[1] XWeapons.TransRecall
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 0
X2 2
Y1 0
Y2 2
IconMaterial Material'HudContent.Generic.HUD'
IdleAnimRate 0.25
InventoryGroup 10
ItemName "Translocator"
Mesh Mesh'NewWeapons2004.NewTransLauncher_1st'
PickupClass Class'XWeapons.TransPickup'
PlayerViewOffset
Member Value
X 28.5
Y 12.0
Z -12.0
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw 400
Priority 1
PutDownAnim 'PutDown'
SelectForce "Translocator_change"
SelectSound Sound'WeaponSounds.Translocator_change'
Skins[0] FinalBlend'EpicParticles.NewTransLaunBoltFB'
Skins[1] Material'WeaponSkins.NEWTranslocatorTEX'
Skins[2] Material'WeaponSkins.NEWTranslocatorPUCK'
Skins[3] FinalBlend'WeaponSkins.NEWTransGlassFB'
SmallViewOffset
Member Value
X 38.0
Y 16.0
Z -16.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Weapon.Timer


Other instance functions[edit]

BotFire[edit]

function bool BotFire (bool bFinished, optional name FiringMode)

Overrides: Weapon.BotFire


ChargeBar[edit]

simulated function float ChargeBar ()

Overrides: Weapon.ChargeBar


ConsumeAmmo[edit]

function bool ConsumeAmmo (int mode, float load, optional bool bAmountNeededIsMax)

Overrides: Weapon.ConsumeAmmo


DoAutoSwitch[edit]

simulated function DoAutoSwitch ()

Overrides: Weapon.DoAutoSwitch


DrainCharges[edit]

function DrainCharges ()


FireHack[edit]

function FireHack (byte Mode)

Overrides: Weapon.FireHack


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


GetAmmoCount[edit]

simulated function GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)

Overrides: Weapon.GetAmmoCount


GetDamageType[edit]

function class<DamageTypeGetDamageType ()

Overrides: Weapon.GetDamageType


GiveAmmo[edit]

function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)

Overrides: Weapon.GiveAmmo


GiveTo[edit]

function GiveTo (Pawn Other, optional Pickup Pickup)

Overrides: Weapon.GiveTo


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.PutDown


ReduceAmmo[edit]

function ReduceAmmo ()


Reselect[edit]

simulated function Reselect ()

Overrides: Weapon.Reselect


ShouldTranslocatorHop[edit]

function bool ShouldTranslocatorHop (Bot B)


StartFire[edit]

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


ViewCamera[edit]

simulated function ViewCamera ()


ViewPlayer[edit]

simulated function ViewPlayer ()