I'm a doctor, not a mechanic
UE2:TransLauncher (UT2004)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BotFire
- 2.2.2 ChargeBar
- 2.2.3 ConsumeAmmo
- 2.2.4 DoAutoSwitch
- 2.2.5 DrainCharges
- 2.2.6 FireHack
- 2.2.7 GetAIRating
- 2.2.8 GetAmmoCount
- 2.2.9 GetDamageType
- 2.2.10 GiveAmmo
- 2.2.11 GiveTo
- 2.2.12 HasAmmo
- 2.2.13 PutDown
- 2.2.14 ReduceAmmo
- 2.2.15 Reselect
- 2.2.16 ShouldTranslocatorHop
- 2.2.17 StartFire
- 2.2.18 ViewCamera
- 2.2.19 ViewPlayer
- Package:
- XWeapons
- Direct subclass:
- ClassicTranslauncher
- This class in other games:
- UT2003
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Translocator Launcher
Properties[edit]
Property group 'TransLauncher'[edit]
AmmoChargeF[edit]
Type: float
Default value: 6.0
AmmoChargeMax[edit]
Type: float
Default value: 6.0
AmmoChargeRate[edit]
Type: float
Default value: 0.4
MaxCamDist[edit]
Type: float
Default value: 4000.0
Internal variables[edit]
bBeaconDeployed[edit]
Type: bool
meaningful for client
bDrained[edit]
Type: bool
Bomb[edit]
Type: xBombFlag
bPrevWeaponSwitch[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bTeamSet[edit]
Type: bool
OldTime[edit]
Type: float
PreDrainAmmo[edit]
Type: float
RepAmmo[edit]
Type: int
Default value: 6
TransBeacon[edit]
Type: TransBeacon
TranslocRot[edit]
Type: Object.Rotator
TranslocScale[edit]
Type: float
Default value: 1.0
ViewBeaconVolume[edit]
Type: byte
Default value: 40
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||||
AttachmentClass | Class'XWeapons.TransAttachment' | ||||||||||
bCanThrow | False | ||||||||||
BobDamping | 1.8 | ||||||||||
bShowChargingBar | True | ||||||||||
CenteredOffsetY | 0.0 | ||||||||||
CenteredRoll | 0 | ||||||||||
CurrentRating | -1.0 | ||||||||||
CustomCrosshair | 2 | ||||||||||
CustomCrossHairColor |
|
||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Cross3" | ||||||||||
Description | "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. | It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings." | |||||||||
DisplayFOV | 60.0 | ||||||||||
DrawScale | 0.8 | ||||||||||
EffectOffset |
|
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FireModeClass[0] | XWeapons.TransFire | ||||||||||
FireModeClass[1] | XWeapons.TransRecall | ||||||||||
HudColor |
|
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IconCoords |
|
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IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
IdleAnimRate | 0.25 | ||||||||||
InventoryGroup | 10 | ||||||||||
ItemName | "Translocator" | ||||||||||
Mesh | Mesh'NewWeapons2004.NewTransLauncher_1st' | ||||||||||
PickupClass | Class'XWeapons.TransPickup' | ||||||||||
PlayerViewOffset |
|
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PlayerViewPivot |
|
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Priority | 1 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "Translocator_change" | ||||||||||
SelectSound | Sound'WeaponSounds.Translocator_change' | ||||||||||
Skins[0] | FinalBlend'EpicParticles.NewTransLaunBoltFB' | ||||||||||
Skins[1] | Material'WeaponSkins.NEWTranslocatorTEX' | ||||||||||
Skins[2] | Material'WeaponSkins.NEWTranslocatorPUCK' | ||||||||||
Skins[3] | FinalBlend'WeaponSkins.NEWTransGlassFB' | ||||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Weapon.Destroyed
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Weapon.Timer
Other instance functions[edit]
BotFire[edit]
Overrides: Weapon.BotFire
ChargeBar[edit]
Overrides: Weapon.ChargeBar
ConsumeAmmo[edit]
Overrides: Weapon.ConsumeAmmo
DoAutoSwitch[edit]
Overrides: Weapon.DoAutoSwitch
DrainCharges[edit]
FireHack[edit]
Overrides: Weapon.FireHack
GetAIRating[edit]
Overrides: Weapon.GetAIRating
GetAmmoCount[edit]
Overrides: Weapon.GetAmmoCount
GetDamageType[edit]
Overrides: Weapon.GetDamageType
GiveAmmo[edit]
Overrides: Weapon.GiveAmmo
GiveTo[edit]
Overrides: Weapon.GiveTo
HasAmmo[edit]
Overrides: Weapon.HasAmmo
PutDown[edit]
Overrides: Weapon.PutDown
ReduceAmmo[edit]
Reselect[edit]
Overrides: Weapon.Reselect
ShouldTranslocatorHop[edit]
StartFire[edit]
Overrides: Weapon.StartFire