I'm a doctor, not a mechanic
UE2:TransLauncher (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicTranslauncher
- This class in other games:
- UT2004
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Translocator Launcher
Properties[edit]
Property group 'TransLauncher'[edit]
AmmoCharge[edit]
Type: float
Default value: 5.0
AmmoChargeMax[edit]
Type: float
Default value: 5.0
AmmoChargeRate[edit]
Type: float
Default value: 0.3
MaxCamDist[edit]
Type: float
Default value: 4000.0
Internal variables[edit]
bPrevWeaponSwitch[edit]
Type: bool
Modifiers: globalconfig
Default value: True
RepAmmo[edit]
Type: int
Default value: 5
TransBeacon[edit]
Type: TransBeacon
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||||
AttachmentClass | Class'XWeapons.TransAttachment' | ||||||||||
bCanThrow | False | ||||||||||
BobDamping | 1.8 | ||||||||||
bShowChargingBar | True | ||||||||||
CenteredRoll | 0 | ||||||||||
CurrentRating | -1.0 | ||||||||||
DefaultPriority | 1 | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.TransFire | ||||||||||
FireModeClass[1] | XWeapons.TransRecall | ||||||||||
HudColor |
|
||||||||||
IconCoords |
|
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IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
IdleAnimRate | 0.25 | ||||||||||
InventoryGroup | 10 | ||||||||||
ItemName | "Translocator" | ||||||||||
Mesh | Mesh'Weapons.TransLauncher_1st' | ||||||||||
PlayerViewOffset |
|
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PlayerViewPivot |
|
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PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "Translocator_change" | ||||||||||
SelectSound | Sound'WeaponSounds.Translocator_change' | ||||||||||
SmallViewOffset |
|
||||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
RenderOverlays[edit]
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
Tick[edit]
simulated event Tick (float dt)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Weapon.Timer
Other instance functions[edit]
BotFire[edit]
Overrides: Weapon.BotFire
ChargeBar[edit]
simulated function float ChargeBar ()
Overrides: Weapon.ChargeBar
ConsumeAmmo[edit]
Overrides: Weapon.ConsumeAmmo
DoAutoSwitch[edit]
simulated function DoAutoSwitch ()
Overrides: Weapon.DoAutoSwitch
FireHack[edit]
function FireHack (byte Mode)
Overrides: Weapon.FireHack
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
GetAmmoCount[edit]
Overrides: Weapon.GetAmmoCount
GiveAmmo[edit]
Overrides: Weapon.GiveAmmo
GiveTo[edit]
Overrides: Weapon.GiveTo
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.PutDown
ReduceAmmo[edit]
function ReduceAmmo ()
Reselect[edit]
simulated function Reselect ()
Overrides: Weapon.Reselect
ShouldTranslocatorHop[edit]
StartFire[edit]
Overrides: Weapon.StartFire
ViewCamera[edit]
simulated function ViewCamera ()
ViewPlayer[edit]
simulated function ViewPlayer ()