Gah - a solution with more questions. – EntropicLqd

UE2:TransLauncher (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Inventory >> Weapon >> TransLauncher
Package: 
XWeapons
Direct subclass:
ClassicTranslauncher
This class in other games:
UT2004

Translocator Launcher

Properties[edit]

Property group 'TransLauncher'[edit]

AmmoCharge[edit]

Type: float


Default value: 5.0

AmmoChargeMax[edit]

Type: float


Default value: 5.0

AmmoChargeRate[edit]

Type: float


Default value: 0.3

MaxCamDist[edit]

Type: float


Default value: 4000.0

Internal variables[edit]

bPrevWeaponSwitch[edit]

Type: bool

Modifiers: globalconfig


Default value: True

RepAmmo[edit]

Type: int


Default value: 5

TransBeacon[edit]

Type: TransBeacon


Default values[edit]

Property Value
AIRating -1.0
AttachmentClass Class'XWeapons.TransAttachment'
bCanThrow False
BobDamping 1.8
bShowChargingBar True
CenteredRoll 0
CurrentRating -1.0
DefaultPriority 1
DisplayFOV 60.0
EffectOffset
Member Value
X 100.0
Y 30.0
Z -19.0
FireModeClass[0] XWeapons.TransFire
FireModeClass[1] XWeapons.TransRecall
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 322
X2 444
Y1 7
Y2 98
IconMaterial Material'InterfaceContent.Hud.SkinA'
IdleAnimRate 0.25
InventoryGroup 10
ItemName "Translocator"
Mesh Mesh'Weapons.TransLauncher_1st'
PlayerViewOffset
Member Value
X 7.0
Y 7.0
Z -4.5
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw 400
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "Translocator_change"
SelectSound Sound'WeaponSounds.Translocator_change'
SmallViewOffset
Member Value
X 19.0
Y 13.0
Z -10.5
UV2Texture Material'XGameShaders.WeaponEnvShader'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Weapon.Timer


Other instance functions[edit]

BotFire[edit]

function bool BotFire (bool bFinished, optional name FiringMode)

Overrides: Weapon.BotFire


ChargeBar[edit]

simulated function float ChargeBar ()

Overrides: Weapon.ChargeBar


ConsumeAmmo[edit]

function ConsumeAmmo (int mode, float load)

Overrides: Weapon.ConsumeAmmo


DoAutoSwitch[edit]

simulated function DoAutoSwitch ()

Overrides: Weapon.DoAutoSwitch


FireHack[edit]

function FireHack (byte Mode)

Overrides: Weapon.FireHack


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


GetAmmoCount[edit]

simulated function GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)

Overrides: Weapon.GetAmmoCount


GiveAmmo[edit]

function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)

Overrides: Weapon.GiveAmmo


GiveTo[edit]

function GiveTo (Pawn Other, optional Pickup Pickup)

Overrides: Weapon.GiveTo


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.PutDown


ReduceAmmo[edit]

function ReduceAmmo ()


Reselect[edit]

simulated function Reselect ()

Overrides: Weapon.Reselect


ShouldTranslocatorHop[edit]

function bool ShouldTranslocatorHop (Bot B)


StartFire[edit]

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


ViewCamera[edit]

simulated function ViewCamera ()


ViewPlayer[edit]

simulated function ViewPlayer ()