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UE2:TransFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> TransFire
Package: 
XWeapons
Direct subclass:
ClassicTransFire
This class in other games:
UT2004

null

Properties[edit]

Property group 'TransFire'[edit]

RecallFireForce[edit]

Type: string


Default value: "TranslocatorModuleRegeneration"

RecallFireSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'

TransFireForce[edit]

Type: string


Default value: "TranslocatorFire"

TransFireSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.Translocator.TranslocatorFire'

Internal variables[edit]

bBeaconDeployed[edit]

Type: bool

meaningful for client

DummyBeacon[edit]

Type: TransDummyBeacon


RecallEffect[edit]

Type: TransRecallEffect


Default values[edit]

Property Value
AmmoPerFire 1
bLeadTarget False
bModeExclusive False
BotRefireRate 0.3
bWaitForRelease True
FireAnimRate 1.5
FireRate 0.25
ProjectileClass Class'XWeapons.TransBeacon'
ProjSpawnOffset
Member Value
X 25.0
Y 8.0
Z -10.0

Functions[edit]

Events[edit]

Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)

Overrides: WeaponFire.AdjustAim


AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DestroyEffects[edit]

simulated function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


DoRecallEffect[edit]

simulated function DoRecallEffect ()


InitEffects[edit]

function InitEffects ()

Overrides: WeaponFire.InitEffects


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile