I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:TransFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> TransFire |
Contents
- Package:
- XWeapons
- Direct subclass:
- ClassicTransFire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'TransFire'[edit]
RecallFireForce[edit]
Type: string
Default value: "TranslocatorModuleRegeneration"
RecallFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'
TransFireForce[edit]
Type: string
Default value: "TranslocatorFire"
TransFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorFire'
Internal variables[edit]
bBeaconDeployed[edit]
Type: bool
meaningful for client
DummyBeacon[edit]
Type: TransDummyBeacon
RecallEffect[edit]
Type: TransRecallEffect
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoPerFire | 1 | ||||||||
bLeadTarget | False | ||||||||
bModeExclusive | False | ||||||||
BotRefireRate | 0.3 | ||||||||
bWaitForRelease | True | ||||||||
FireAnimRate | 1.5 | ||||||||
FireRate | 0.25 | ||||||||
ProjectileClass | Class'XWeapons.TransBeacon' | ||||||||
ProjSpawnOffset |
|
Functions[edit]
Events[edit]
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
AdjustAim[edit]
Overrides: WeaponFire.AdjustAim
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DestroyEffects[edit]
simulated function DestroyEffects ()
Overrides: WeaponFire.DestroyEffects
DoRecallEffect[edit]
simulated function DoRecallEffect ()
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile