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UE2:WeaponFire property group WeaponFire (UT2003)
Object >> Actor >> WeaponFire (property group WeaponFire) |
Contents
- 1 Property group 'WeaponFire'
- 1.1 AimError
- 1.2 AmmoClass
- 1.3 AmmoClipSize
- 1.4 AmmoPerFire
- 1.5 bAttachFlashEmitter
- 1.6 bAttachSmokeEmitter
- 1.7 bFireOnRelease
- 1.8 bInstantHit
- 1.9 bLeadTarget
- 1.10 bModeExclusive
- 1.11 BotRefireRate
- 1.12 bPawnRapidFireAnim
- 1.13 bRecommendSplashDamage
- 1.14 bReflective
- 1.15 bSplashDamage
- 1.16 bSplashJump
- 1.17 bTossed
- 1.18 bWaitForRelease
- 1.19 DamageAtten
- 1.20 FireAnim
- 1.21 FireAnimRate
- 1.22 FireEndAnim
- 1.23 FireEndAnimRate
- 1.24 FireForce
- 1.25 FireLoopAnim
- 1.26 FireLoopAnimRate
- 1.27 FireRate
- 1.28 FireSound
- 1.29 FlashEmitter
- 1.30 FlashEmitterClass
- 1.31 HoldTime
- 1.32 Load
- 1.33 MaxHoldTime
- 1.34 NoAmmoSound
- 1.35 PreFireAnim
- 1.36 PreFireAnimRate
- 1.37 PreFireForce
- 1.38 PreFireTime
- 1.39 ProjectileClass
- 1.40 ReloadAnim
- 1.41 ReloadAnimRate
- 1.42 ReloadSound
- 1.43 ShakeOffsetMag
- 1.44 ShakeOffsetRate
- 1.45 ShakeOffsetTime
- 1.46 ShakeRotMag
- 1.47 ShakeRotRate
- 1.48 ShakeRotTime
- 1.49 SmokeEmitter
- 1.50 SmokeEmitterClass
- 1.51 Spread
- 1.52 SpreadStyle
- 1.53 ThisModeNum
- 1.54 TweenTime
- 1.55 WarnTargetPct
- 1.56 Weapon
- WeaponFire property group WeaponFire in other games:
- UT2004
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Property group 'WeaponFire'[edit]
AimError[edit]
Type: float
0=none 1000=quite a bit
Default value: 600.0
AmmoClass[edit]
Type: class<Ammunition>
AmmoClipSize[edit]
Type: int
AmmoPerFire[edit]
Type: int
bAttachFlashEmitter[edit]
Type: bool
bAttachSmokeEmitter[edit]
Type: bool
bFireOnRelease[edit]
Type: bool
if true, shot will be fired when button is released, HoldTime will be the time the button was held for
bInstantHit[edit]
Type: bool
Default value: True
bLeadTarget[edit]
Type: bool
bModeExclusive[edit]
Type: bool
if true, no other fire modes can be active at the same time as this one
Default value: True
BotRefireRate[edit]
Type: float
Default value: 0.95
bPawnRapidFireAnim[edit]
Type: bool
for determining what anim the firer should play
bRecommendSplashDamage[edit]
Type: bool
bReflective[edit]
Type: bool
bSplashDamage[edit]
Type: bool
bSplashJump[edit]
Type: bool
bTossed[edit]
Type: bool
bWaitForRelease[edit]
Type: bool
if true, fire button must be released between each shot
DamageAtten[edit]
Type: float
attenuate instant-hit/projectile damage by this multiplier
Default value: 1.0
FireAnim[edit]
Type: name
Default value: 'Fire'
FireAnimRate[edit]
Type: float
Default value: 1.0
FireEndAnim[edit]
Type: name
Default value: 'FireEnd'
FireEndAnimRate[edit]
Type: float
Default value: 1.0
FireForce[edit]
Type: string
FireLoopAnim[edit]
Type: name
Default value: 'FireLoop'
FireLoopAnimRate[edit]
Type: float
Default value: 1.0
FireRate[edit]
Type: float
seconds betewwn shots
Default value: 0.5
FireSound[edit]
Type: Sound
FlashEmitter[edit]
Type: xEmitter
FlashEmitterClass[edit]
HoldTime[edit]
Type: float
Load[edit]
Type: float
MaxHoldTime[edit]
Type: float
NoAmmoSound[edit]
Type: Sound
PreFireAnim[edit]
Type: name
Default value: 'PreFire'
PreFireAnimRate[edit]
Type: float
Default value: 1.0
PreFireForce[edit]
Type: string
PreFireTime[edit]
Type: float
seconds before first shot
ProjectileClass[edit]
Type: class<Projectile>
ReloadAnim[edit]
Type: name
Default value: 'Reload'
ReloadAnimRate[edit]
Type: float
Default value: 1.0
ReloadSound[edit]
Type: Sound
ShakeOffsetMag[edit]
Type: Object.Vector
max view offset vertically
ShakeOffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
ShakeOffsetTime[edit]
Type: float
ShakeRotMag[edit]
Type: Object.Vector
how far to rot view
ShakeRotRate[edit]
Type: Object.Vector
how fast to rot view
ShakeRotTime[edit]
Type: float
how much time to rot the instigator's view
SmokeEmitter[edit]
Type: xEmitter
SmokeEmitterClass[edit]
Spread[edit]
Type: float
rotator units. no relation to AimError
SpreadStyle[edit]
Type: ESpreadStyle
ThisModeNum[edit]
Type: int
TweenTime[edit]
Type: float
Default value: 0.1
WarnTargetPct[edit]
Type: float
Weapon[edit]
Type: Weapon