My program doesn't have bugs. It just develops random features.
UE2:TransRecall (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> TransRecall |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'TransRecall'[edit]
TransFailedSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
Internal variables[edit]
bGibMe[edit]
Type: bool
TransMaterials[edit]
Type: Material
Array size: 2
Default value, index 0: Material'PlayerTransRed'
Default value, index 1: Material'PlayerTrans'
Default values[edit]
Property | Value |
---|---|
bModeExclusive | False |
BotRefireRate | 0.3 |
FireAnim | 'Recall' |
FireRate | 0.25 |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
AttemptTranslocation[edit]
BotTranslocation[edit]
function bool BotTranslocation ()
DoFireEffect[edit]
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
Translocate[edit]
function Translocate ()