My program doesn't have bugs. It just develops random features.

UE2:TransRecall (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> WeaponFire >> TransRecall
Package: 
XWeapons
This class in other games:
UT2003

null

Properties[edit]

Property group 'TransRecall'[edit]

TransFailedSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.BSeekLost1'

Internal variables[edit]

bGibMe[edit]

Type: bool


TransMaterials[edit]

Type: Material

Array size: 2


Default value, index 0: Material'PlayerTransRed'

Default value, index 1: Material'PlayerTrans'

Default values[edit]

Property Value
bModeExclusive False
BotRefireRate 0.3
FireAnim 'Recall'
FireRate 0.25

Functions[edit]

Events[edit]

ModeDoFire[edit]

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


AttemptTranslocation[edit]

function bool AttemptTranslocation (Object.Vector dest, TransBeacon TransBeacon)


BotTranslocation[edit]

function bool BotTranslocation ()


DoFireEffect[edit]

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: WeaponFire.PlayFiring


Translocate[edit]

function Translocate ()


TranslocSucceeded[edit]

function bool TranslocSucceeded (Object.Vector dest, TransBeacon TransBeacon)