Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TransRecall (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> WeaponFire >> TransRecall
Package: 
XWeapons
This class in other games:
UT2003

null

Properties

Property group 'TransRecall'

TransFailedSound

Type: Sound


Default value: Sound'WeaponSounds.BSeekLost1'

Internal variables

bGibMe

Type: bool


TransMaterials

Type: Material

Array size: 2


Default value, index 0: Material'PlayerTransRed'

Default value, index 1: Material'PlayerTrans'

Default values

Property Value
bModeExclusive False
BotRefireRate 0.3
FireAnim 'Recall'
FireRate 0.25

Functions

Events

ModeDoFire

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions

AllowFire

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


AttemptTranslocation

function bool AttemptTranslocation (Object.Vector dest, TransBeacon TransBeacon)


BotTranslocation

function bool BotTranslocation ()


DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


PlayFiring

simulated function PlayFiring ()

Overrides: WeaponFire.PlayFiring


Translocate

function Translocate ()


TranslocSucceeded

function bool TranslocSucceeded (Object.Vector dest, TransBeacon TransBeacon)