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UE2:WeaponFire instance functions (UT2004)

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UT2004 Object >> WeaponFire (instance functions)

;Other member categories for this class::property group

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)


AllowFire[edit]

simulated function bool AllowFire ()


BeginPlay[edit]

simulated function BeginPlay ()


ClientPlayForceFeedback[edit]

function ClientPlayForceFeedback (string EffectName)


DestroyEffects[edit]

simulated function DestroyEffects ()


DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


DoFireEffect[edit]

function DoFireEffect ()


DrawMuzzleFlash[edit]

function DrawMuzzleFlash (Canvas Canvas)


FlashMuzzleFlash[edit]

function FlashMuzzleFlash ()


GetFireStart[edit]

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


InitEffects[edit]

simulated function InitEffects ()


IsFiring[edit]

function bool IsFiring ()


MaxRange[edit]

function float MaxRange ()


PlayFireEnd[edit]

function PlayFireEnd ()


PlayFiring[edit]

function PlayFiring ()


PlayPreFire[edit]

function PlayPreFire ()


PlayStartHold[edit]

function PlayStartHold ()


PostBeginPlay[edit]

simulated function PostBeginPlay ()


PostNetBeginPlay[edit]

simulated function PostNetBeginPlay ()


PreBeginPlay[edit]

simulated function PreBeginPlay ()


ServerPlayFiring[edit]

function ServerPlayFiring ()


SetTimer[edit]

simulated function SetTimer (float NewTimerRate, bool bLoop)


ShakeView[edit]

function ShakeView ()


Spawn[edit]

function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)


StartBerserk[edit]

function StartBerserk ()


StartFiring[edit]

function StartFiring ()


StartMuzzleSmoke[edit]

function StartMuzzleSmoke ()


StartSuperBerserk[edit]

function StartSuperBerserk ()


StopBerserk[edit]

function StopBerserk ()


StopFiring[edit]

function StopFiring ()


StopForceFeedback[edit]

function StopForceFeedback (string EffectName)


Trace[edit]

function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)


Update[edit]

function Update (float dt)