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UE2:WeaponFire instance functions (UT2004)
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Object >> WeaponFire (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AllowFire
- 1.3 BeginPlay
- 1.4 ClientPlayForceFeedback
- 1.5 DestroyEffects
- 1.6 DisplayDebug
- 1.7 DoFireEffect
- 1.8 DrawMuzzleFlash
- 1.9 FlashMuzzleFlash
- 1.10 GetFireStart
- 1.11 InitEffects
- 1.12 IsFiring
- 1.13 MaxRange
- 1.14 PlayFireEnd
- 1.15 PlayFiring
- 1.16 PlayPreFire
- 1.17 PlayStartHold
- 1.18 PostBeginPlay
- 1.19 PostNetBeginPlay
- 1.20 PreBeginPlay
- 1.21 ServerPlayFiring
- 1.22 SetTimer
- 1.23 ShakeView
- 1.24 Spawn
- 1.25 StartBerserk
- 1.26 StartFiring
- 1.27 StartMuzzleSmoke
- 1.28 StartSuperBerserk
- 1.29 StopBerserk
- 1.30 StopFiring
- 1.31 StopForceFeedback
- 1.32 Trace
- 1.33 Update
;Other member categories for this class::property group
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Instance functions
AdjustAim
AllowFire
simulated function bool AllowFire ()
BeginPlay
simulated function BeginPlay ()
ClientPlayForceFeedback
function ClientPlayForceFeedback (string EffectName)
DestroyEffects
simulated function DestroyEffects ()
DisplayDebug
DoFireEffect
function DoFireEffect ()
DrawMuzzleFlash
function DrawMuzzleFlash (Canvas Canvas)
FlashMuzzleFlash
function FlashMuzzleFlash ()
GetFireStart
InitEffects
simulated function InitEffects ()
IsFiring
function bool IsFiring ()
MaxRange
function float MaxRange ()
PlayFireEnd
function PlayFireEnd ()
PlayFiring
function PlayFiring ()
PlayPreFire
function PlayPreFire ()
PlayStartHold
function PlayStartHold ()
PostBeginPlay
simulated function PostBeginPlay ()
PostNetBeginPlay
simulated function PostNetBeginPlay ()
PreBeginPlay
simulated function PreBeginPlay ()
ServerPlayFiring
function ServerPlayFiring ()
SetTimer
ShakeView
function ShakeView ()
Spawn
function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
StartBerserk
function StartBerserk ()
StartFiring
function StartFiring ()
StartMuzzleSmoke
function StartMuzzleSmoke ()
StartSuperBerserk
function StartSuperBerserk ()
StopBerserk
function StopBerserk ()
StopFiring
function StopFiring ()
StopForceFeedback
function StopForceFeedback (string EffectName)
Trace
function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)
Update
function Update (float dt)