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UE2:WeaponFire instance functions (UT2004)
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Object >> WeaponFire (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AllowFire
- 1.3 BeginPlay
- 1.4 ClientPlayForceFeedback
- 1.5 DestroyEffects
- 1.6 DisplayDebug
- 1.7 DoFireEffect
- 1.8 DrawMuzzleFlash
- 1.9 FlashMuzzleFlash
- 1.10 GetFireStart
- 1.11 InitEffects
- 1.12 IsFiring
- 1.13 MaxRange
- 1.14 PlayFireEnd
- 1.15 PlayFiring
- 1.16 PlayPreFire
- 1.17 PlayStartHold
- 1.18 PostBeginPlay
- 1.19 PostNetBeginPlay
- 1.20 PreBeginPlay
- 1.21 ServerPlayFiring
- 1.22 SetTimer
- 1.23 ShakeView
- 1.24 Spawn
- 1.25 StartBerserk
- 1.26 StartFiring
- 1.27 StartMuzzleSmoke
- 1.28 StartSuperBerserk
- 1.29 StopBerserk
- 1.30 StopFiring
- 1.31 StopForceFeedback
- 1.32 Trace
- 1.33 Update
;Other member categories for this class::property group
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Instance functions[edit]
AdjustAim[edit]
AllowFire[edit]
simulated function bool AllowFire ()
BeginPlay[edit]
simulated function BeginPlay ()
ClientPlayForceFeedback[edit]
function ClientPlayForceFeedback (string EffectName)
DestroyEffects[edit]
simulated function DestroyEffects ()
DisplayDebug[edit]
DoFireEffect[edit]
function DoFireEffect ()
DrawMuzzleFlash[edit]
function DrawMuzzleFlash (Canvas Canvas)
FlashMuzzleFlash[edit]
function FlashMuzzleFlash ()
GetFireStart[edit]
InitEffects[edit]
simulated function InitEffects ()
IsFiring[edit]
function bool IsFiring ()
MaxRange[edit]
function float MaxRange ()
PlayFireEnd[edit]
function PlayFireEnd ()
PlayFiring[edit]
function PlayFiring ()
PlayPreFire[edit]
function PlayPreFire ()
PlayStartHold[edit]
function PlayStartHold ()
PostBeginPlay[edit]
simulated function PostBeginPlay ()
PostNetBeginPlay[edit]
simulated function PostNetBeginPlay ()
PreBeginPlay[edit]
simulated function PreBeginPlay ()
ServerPlayFiring[edit]
function ServerPlayFiring ()
SetTimer[edit]
ShakeView[edit]
function ShakeView ()
Spawn[edit]
function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
StartBerserk[edit]
function StartBerserk ()
StartFiring[edit]
function StartFiring ()
StartMuzzleSmoke[edit]
function StartMuzzleSmoke ()
StartSuperBerserk[edit]
function StartSuperBerserk ()
StopBerserk[edit]
function StopBerserk ()
StopFiring[edit]
function StopFiring ()
StopForceFeedback[edit]
function StopForceFeedback (string EffectName)
Trace[edit]
function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)
Update[edit]
function Update (float dt)