Cogito, ergo sum
UE3:UTVWeap_EradicatorCannon_Content (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_SPMACannon >> UTVWeap_SPMACannon_Content >> UTVWeap_EradicatorCannon_Content |
- Package:
- UT3Gold
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ItemName | "Eradicator" |
VehicleClass | Class'UTGame.UTVehicle_Eradicator' |
WeaponProjectiles[0] | Class'UT3Gold.UTProj_EradicatorShell_Content' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon_Content.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon_Content.PickupMesh
No new values.
Instance functions[edit]
ProjectileFire[edit]
simulated function Projectile ProjectileFire ()
Overrides: UTVWeap_SPMACannon.ProjectileFire
In the case of Alt-Fire, handle the camera