Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

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  • function PerformMove(PlayerController PC, vector Accel, float DeltaTime) { local PlayerController PC;
    12 KB (1,235 words) - 04:28, 19 November 2007
  • ...lets add another chalange. So I said to myself "Don't subclass Gameinfo or PlayerController or Pawn" and... I didn't :) It was quite a trick for me because I was used
    7 KB (1,310 words) - 12:42, 27 August 2004
  • ; StandalonePlayer (PlayerController) :
    5 KB (567 words) - 12:57, 2 December 2005
  • ...''''' - but unfortunately it's a more annoying because you need a specific PlayerController to send it to.
    12 KB (2,041 words) - 08:39, 6 November 2006
  • Tested only with "Object", "Actor" and "Playercontroller": ...tors with parameters, ignores method bodies. I found a "event function" in PlayerController - wtf ? Still - I changed grammar to match them too.
    13 KB (2,400 words) - 17:16, 29 October 2003
  • This is defined in TUCPlayer (extends PlayerController) so as far as I can see it should work. It hits Static meshes correctly so
    22 KB (3,439 words) - 18:17, 20 September 2004
  • PlayerController(C).ClientMessage("Seed Mode activated"); PlayerController(C).ClientMessage("Seed Mode deactivated");
    11 KB (1,085 words) - 15:34, 15 April 2006
  • '''Wormbo:''' PlayerController already uses the concept of extending states within the sme class with Base
    7 KB (969 words) - 08:56, 24 April 2006
  • * the local [[Legacy:PlayerController|PlayerController]] '''VerteX''' well, i subclassed CheatManager, hooked it up so it modifies PlayerController and sets the game's cheat manager to MyCheatManager, then i tried my cheat
    4 KB (593 words) - 02:29, 18 October 2008
  • The only accessable consolecommands (Level.ConsoleCommand and PlayerController.ConsoleCommand) only have some basic working commands, and no feedback if a ...ions on a server, I don't have a viewport (Player instance) and spawning a PlayerController doesn't give me a viewport.
    15 KB (2,477 words) - 01:28, 3 March 2004
  • PlayerController(Instigator.Controller).ClientPlaySound(LockOnSound); PlayerController(Instigator.Controller).ClientPlaySound(LockBrokenSound);
    13 KB (1,142 words) - 22:47, 25 October 2007
  • * bShowInventory in AdvancedPawn (WHY not playercontroller? argh) causes the weapon-info to be displayed in HUD, and has nothing to do ...the command line the user used to connect with. Expects a return type of PlayerController.
    13 KB (2,154 words) - 09:53, 29 November 2009
  • local PlayerController PC; local PlayerController PC;
    10 KB (841 words) - 00:10, 5 November 2007
  • ...ad to struggle with this because a lot of configuration stuff is stored in playercontroller/player/playerreplicationinfo, which I don't use except as a glorified camer ...most of the functionality into the "HumanPlayer" class. (something akin to playercontroller)
    177 KB (31,705 words) - 03:34, 28 May 2005
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:FPSPlayer|FPSPlayer]]}} Intermediate between the engine's [[Legacy:PlayerController|PlayerController]] and [[Legacy:Postal 2|Postal 2]]'s [[Legacy:P2Player|P2Player]].
    696 B (80 words) - 15:26, 28 May 2004
  • ; SendPlayerEx([[Legacy:PlayerController|PlayerController]] Player, string URL, ETravelType TravelType, ETravelItems TravelItems): Se
    6 KB (808 words) - 04:15, 18 October 2004
  • ; bool bAllowBehindView : ''True'' if the [[Legacy:PlayerController|PlayerController]] is allowed to view their [[Legacy:Pawn|Pawn]] from behind and ''false'' i ; bool bCanViewOthers : ''True'' if a [[Legacy:PlayerController|PlayerController]] is able to view other players in spectator mode and ''false'' if they are
    34 KB (4,705 words) - 12:54, 7 April 2008
  • ...tt>Level.GRI</tt> or [[Legacy:Netcode Idioms|local PlayerController]] (<tt>PlayerController.GameReplicationInfo</tt>), ''not'' from <tt>Level.Game.GameReplicationInfo<
    5 KB (650 words) - 10:09, 9 January 2006
  • ...ates a guided missle type attack. Control may or may not be passed to the PlayerController to affect its trajectory and otherwise control its impact. Likewise, the p
    4 KB (675 words) - 10:03, 13 November 2005
  • ...mands|console commands]] and to access the local [[Legacy:PlayerController|PlayerController]] which in turn provides access to all other available actors.
    5 KB (628 words) - 11:39, 21 November 2005

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