Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
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Create the page "PlayerController" on this wiki! See also the search results found.
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- | class = PlayerController when true, playercontroller is being destroyed15 KB (1,810 words) - 02:33, 16 August 2009
- | class = PlayerController returns whether this Controller is a locally controlled PlayerController9 KB (1,070 words) - 02:34, 16 August 2009
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController instance functions}} ''(global)''24 KB (2,727 words) - 02:35, 16 August 2009
- {{category subclasses|PlayerController|Controller|UE2}}7 members (1 subcategory, 0 files) - 07:39, 23 May 2008
- {{category subclasses|PlayerController|LicenseeController|UE2}}6 members (2 subcategories, 0 files) - 07:39, 23 May 2008
- {{category subclasses|PlayerController|Controller|UE2}}5 members (0 subcategories, 0 files) - 07:39, 23 May 2008
- {{category subclasses|PlayerController|Controller|UE2}}5 members (2 subcategories, 0 files) - 07:39, 23 May 2008
- {{category subclasses|PlayerController|Controller|UE2}}5 members (2 subcategories, 0 files) - 07:40, 23 May 2008
- {{category subclasses|PlayerController|Controller|UE3}}5 members (2 subcategories, 0 files) - 07:40, 23 May 2008
- {{category within classes|PlayerController|UE3|parent=Actor}}6 members (1 subcategory, 0 files) - 10:54, 6 November 2009
- {{category subclasses|PlayerController|Controller|UE3}}4 members (1 subcategory, 0 files) - 10:55, 6 November 2009
- PlayerController ===Property group 'PlayerController'===8 KB (945 words) - 05:42, 14 May 2014
- | class = PlayerController ...le client event '''ClientSetProgressMessage''' ({{tl|EProgressMessageType||PlayerController}} '''MessageType''', [[string]] '''Message''', optional [[st17 KB (2,030 words) - 05:44, 17 January 2010
- | class = PlayerController7 KB (835 words) - 05:44, 17 January 2010
- | class = PlayerController playercontroller class to provide custom scoring46 KB (5,176 words) - 05:44, 17 January 2010
- | class = PlayerController when true, playercontroller is being destroyed15 KB (1,801 words) - 11:47, 6 November 2009
- | class = PlayerController ...replication check of the specified Actor on only the client that owns this PlayerController10 KB (1,202 words) - 05:44, 17 January 2010
- | class = PlayerController '''Overrides:''' {{tl|IsSpectating||PlayerController events}} ''(global)''24 KB (2,734 words) - 11:47, 6 November 2009
Page text matches
- function PerformMove(PlayerController PC, vector Accel, float DeltaTime) { local PlayerController PC;12 KB (1,235 words) - 04:28, 19 November 2007
- ...lets add another chalange. So I said to myself "Don't subclass Gameinfo or PlayerController or Pawn" and... I didn't :) It was quite a trick for me because I was used7 KB (1,310 words) - 12:42, 27 August 2004
- ; StandalonePlayer (PlayerController) :5 KB (567 words) - 12:57, 2 December 2005
- ...''''' - but unfortunately it's a more annoying because you need a specific PlayerController to send it to.12 KB (2,041 words) - 08:39, 6 November 2006
- Tested only with "Object", "Actor" and "Playercontroller": ...tors with parameters, ignores method bodies. I found a "event function" in PlayerController - wtf ? Still - I changed grammar to match them too.13 KB (2,400 words) - 17:16, 29 October 2003
- This is defined in TUCPlayer (extends PlayerController) so as far as I can see it should work. It hits Static meshes correctly so22 KB (3,439 words) - 18:17, 20 September 2004
- PlayerController(C).ClientMessage("Seed Mode activated"); PlayerController(C).ClientMessage("Seed Mode deactivated");11 KB (1,085 words) - 15:34, 15 April 2006
- '''Wormbo:''' PlayerController already uses the concept of extending states within the sme class with Base7 KB (969 words) - 08:56, 24 April 2006
- * the local [[Legacy:PlayerController|PlayerController]] '''VerteX''' well, i subclassed CheatManager, hooked it up so it modifies PlayerController and sets the game's cheat manager to MyCheatManager, then i tried my cheat4 KB (593 words) - 02:29, 18 October 2008
- The only accessable consolecommands (Level.ConsoleCommand and PlayerController.ConsoleCommand) only have some basic working commands, and no feedback if a ...ions on a server, I don't have a viewport (Player instance) and spawning a PlayerController doesn't give me a viewport.15 KB (2,477 words) - 01:28, 3 March 2004
- PlayerController(Instigator.Controller).ClientPlaySound(LockOnSound); PlayerController(Instigator.Controller).ClientPlaySound(LockBrokenSound);13 KB (1,142 words) - 22:47, 25 October 2007
- * bShowInventory in AdvancedPawn (WHY not playercontroller? argh) causes the weapon-info to be displayed in HUD, and has nothing to do ...the command line the user used to connect with. Expects a return type of PlayerController.13 KB (2,154 words) - 09:53, 29 November 2009
- local PlayerController PC; local PlayerController PC;10 KB (841 words) - 00:10, 5 November 2007
- ...ad to struggle with this because a lot of configuration stuff is stored in playercontroller/player/playerreplicationinfo, which I don't use except as a glorified camer ...most of the functionality into the "HumanPlayer" class. (something akin to playercontroller)177 KB (31,705 words) - 03:34, 28 May 2005
- ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:FPSPlayer|FPSPlayer]]}} Intermediate between the engine's [[Legacy:PlayerController|PlayerController]] and [[Legacy:Postal 2|Postal 2]]'s [[Legacy:P2Player|P2Player]].696 B (80 words) - 15:26, 28 May 2004
- ; SendPlayerEx([[Legacy:PlayerController|PlayerController]] Player, string URL, ETravelType TravelType, ETravelItems TravelItems): Se6 KB (808 words) - 04:15, 18 October 2004
- ; bool bAllowBehindView : ''True'' if the [[Legacy:PlayerController|PlayerController]] is allowed to view their [[Legacy:Pawn|Pawn]] from behind and ''false'' i ; bool bCanViewOthers : ''True'' if a [[Legacy:PlayerController|PlayerController]] is able to view other players in spectator mode and ''false'' if they are34 KB (4,705 words) - 12:54, 7 April 2008
- ...tt>Level.GRI</tt> or [[Legacy:Netcode Idioms|local PlayerController]] (<tt>PlayerController.GameReplicationInfo</tt>), ''not'' from <tt>Level.Game.GameReplicationInfo<5 KB (650 words) - 10:09, 9 January 2006
- ...ates a guided missle type attack. Control may or may not be passed to the PlayerController to affect its trajectory and otherwise control its impact. Likewise, the p4 KB (675 words) - 10:03, 13 November 2005
- ...mands|console commands]] and to access the local [[Legacy:PlayerController|PlayerController]] which in turn provides access to all other available actors.5 KB (628 words) - 11:39, 21 November 2005