I don't need to test my programs. I have an error-correcting modem.

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  • * [[Legacy:Canvas|Canvas]]
    9 KB (1,105 words) - 05:29, 12 February 2008
  • ; DrawHUD( [[Legacy:Canvas|Canvas]] Canvas ) (simulated) :
    16 KB (1,635 words) - 14:10, 1 January 2006
  • +- [[Legacy:Canvas (UT)|Canvas (UT)]]
    6 KB (732 words) - 19:45, 10 February 2004
  • Drawing on the [[Legacy:Canvas|Canvas]] is easy, and if you want to simply put something on the next line in the simulated function DisplayDebug(Canvas Canvas, out float YL, out float YPos)
    14 KB (2,251 words) - 06:07, 2 January 2004
  • ...er stuff) is a real frames/detail nut. I told him how slow drawing to the canvas is (the default ut2003 hud can take you from 280 to 210 fps), we decided to ...d due to many annoying problems. We ended up placing thumbnail pics on the Canvas in the appropriate place instead.
    9 KB (1,620 words) - 21:30, 21 March 2006
  • +- [[Legacy:Canvas|Canvas]]
    7 KB (691 words) - 17:52, 24 May 2007
  • ; DisplayDebug( [[Legacy:Canvas|Canvas]] Canvas, out float YL, out float YPos ) (simulated) : This will draw the state of b
    12 KB (1,384 words) - 12:59, 31 December 2005
  • +- [[Legacy:Canvas|Canvas]]
    10 KB (1,132 words) - 19:03, 22 January 2006
  • * [[Legacy:Canvas (UT3)|Canvas (UT3)]]
    6 KB (836 words) - 05:48, 12 February 2008
  • ;DisplayDebug (Canvas Canvas, out float YL, out float YPos) : Displays the ''PlayerName'' and any ''Team
    8 KB (1,098 words) - 22:34, 24 October 2006
  • ; DrawHUD( [[Legacy:Canvas|Canvas]] Canvas ) : ; DisplayDebug( [[Legacy:Canvas|Canvas]] Canvas, out float YL, out float YPos ) (simulated) : This displays the debug infor
    19 KB (2,341 words) - 22:41, 22 May 2015
  • ; RenderOverlays ([[Legacy:Canvas (UT)|Canvas (UT)]] Canvas) [simulated] : This function is called to draw the first person view of the
    5 KB (687 words) - 07:13, 2 September 2007
  • simulated function DrawHud(Canvas C)
    21 KB (2,560 words) - 19:54, 17 September 2003
  • ; PostRender2D( [[Legacy:Canvas|Canvas]] C, float ScreenLocX, float ScreenLocY ) (simulated) : Called if bScriptPo
    3 KB (318 words) - 10:51, 23 January 2006
  • ; DrawScaled([[Legacy:Canvas|Canvas]] Canvas, [[Legacy:Texture|Texture]] tex, float BackX, float BackY, optional bool bP
    5 KB (709 words) - 23:30, 14 May 2005
  • 'CacheManager', 'CameraEffect', 'Canvas', 'CheatManager', 'Commandlet', 'DecoText', 'GUI',
    14 KB (1,391 words) - 01:31, 24 May 2007
  • ...d chose radial producing a large soft white dot. I then selected the whole canvas of this image and copied it, I went back to the first texture, and clicked
    6 KB (1,133 words) - 19:16, 22 February 2008
  • ==Displaying Rotated Text on a Canvas == ...way to ''rotate'' this text or those textures when they're rendered on the Canvas. Occasionally such a feature would be handy, though → when a lot of i
    9 KB (1,058 words) - 11:37, 19 November 2007
  • ; RenderOverlays( [[Legacy:Canvas|Canvas]] Canvas ) (simulated) :
    6 KB (722 words) - 07:55, 30 January 2006
  • ; DrawHUD( [[Legacy:Canvas|Canvas]] Canvas ) (simulated) : Draws the HUD elements for the RedemmerWarhead.
    9 KB (1,155 words) - 14:27, 5 December 2005

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