Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Template:Navbox unrealscript"
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(modified simple type links to let them point to dedicated simple type pages, in case we ever have more than just redirects; FilterEditorOnly is not a flow control statement) |
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Line 7: | Line 7: | ||
| group2 = [[Types]] | | group2 = [[Types]] | ||
− | | list2 = [[ | + | | list2 = [[bool]] • [[byte]] • [[float]] • [[int]] • [[name]] • [[string]] • [[Types#Reference types|Object]] • [[Class_limiter#Class|Class]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Quat]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] |
| group3 = [[Literals]] | | group3 = [[Literals]] | ||
Line 13: | Line 13: | ||
| group4 = [[Flow control|Flow]] | | group4 = [[Flow control|Flow]] | ||
− | | list4 = [[GoTo statement|GoTo]] • [[If statement|If]] • [[Assert statement|Assert]] • [[Return statement|Return]] • [[Stop statement|Stop]] • [[Switch statement|Switch]] • [[While loop|While]] • [[Do...Until loop|Do...Until]] • [[For loop|For]] • [[ForEach loop|ForEach]] • [[Break statement|Break]] • [[Continue statement|Continue | + | | list4 = [[GoTo statement|GoTo]] • [[If statement|If]] • [[Assert statement|Assert]] • [[Return statement|Return]] • [[Stop statement|Stop]] • [[Switch statement|Switch]] • [[While loop|While]] • [[Do...Until loop|Do...Until]] • [[For loop|For]] • [[ForEach loop|ForEach]] • [[Break statement|Break]] • [[Continue statement|Continue]] |
| group5 = [[Specifiers]] | | group5 = [[Specifiers]] |
Latest revision as of 11:33, 29 August 2015
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
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Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |
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