The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "Template:Navbox unrealscript"
From Unreal Wiki, The Unreal Engine Documentation Site
m (Add FilterEditorOnly) |
|||
Line 7: | Line 7: | ||
| group2 = [[Types]] | | group2 = [[Types]] | ||
− | | list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Class_limiter#Class|Class]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] | + | | list2 = [[Types#Bool|bool]] • [[Types#Byte|byte]] • [[Types#Float|float]] • [[Types#Int|int]] • [[Types#Name|name]] • [[Types#String|string]] • [[Types#Reference types|Object]] • [[Class_limiter#Class|Class]] • [[Enums]] • [[Structs]] ([[Vector]] ⋅ [[Rotator]] ⋅ [[Quat]] ⋅ [[Color]]) • [[Static arrays]] • [[Dynamic arrays]] • [[Delegates]] • [[Typecasting]] |
| group3 = [[Literals]] | | group3 = [[Literals]] |
Revision as of 08:23, 21 September 2013
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
---|---|
Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue • FilterEditorOnly |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |
[create] Documentation