My program doesn't have bugs. It just develops random features.
UE1:Ammo (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- ASMDAmmo, FlakBox, Shells, NullAmmo, RazorAmmo, RifleAmmo, RocketCan, Shellbox, Sludge, StingerAmmo
- This class in other games:
- RTNP, UT, U2XMP, UT2003, UE2Runtime, UT2004
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Ammo.
Properties[edit]
Property group 'Ammo'[edit]
AmmoAmount[edit]
Type: int
Modifiers: travel
MaxAmmo[edit]
Type: int
Modifiers: travel
ParentAmmo[edit]
Type: class<Ammo>
Class of ammo to be represented in inventory
UsedInWeaponSlot[edit]
Type: byte
Array size: 10
Internal variables[edit]
PAmmo[edit]
Type: Ammo
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
MaxDesireability | 0.2 |
PickupMessage | "You picked up some ammo." |
RespawnTime | 30.0 |
Texture | Texture'Engine.S_Ammo' |
Functions[edit]
Events[edit]
BotDesireability[edit]
Overrides: Inventory.BotDesireability
Other instance functions[edit]
AddAmmo[edit]
HandlePickupQuery[edit]
Overrides: Pickup.HandlePickupQuery
SpawnCopy[edit]
Overrides: Pickup.SpawnCopy