Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Amplifier (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Amplifier.
Properties
Property group 'Amplifier'
AmpMultiplier
Type: float
Default value: 4.0
AmpSound
Type: Sound
Default value: Sound'UnrealShare.Pickups.AmpAct'
Default values
Property | Value |
---|---|
ActivateSound | Sound'UnrealShare.Pickups.HEALTH1' |
bActivatable | True |
bAutoActivate | True |
bCanActivate | True |
bDisplayableInv | True |
Charge | 1000 |
CollisionHeight | 13.5 |
CollisionRadius | 20.0 |
ExpireMessage | "Amplifier is out of power." |
Icon | Texture'UnrealShare.Icons.I_Amp' |
MaxDesireability | 1.2 |
Mesh | LodMesh'UnrealShare.AmplifierM' |
PickupMessage | "You got the Energy Amplifier" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealShare.AmplifierM' |
RespawnTime | 90.0 |
Functions
Events
TravelPreAccept
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
Other instance functions
SpawnCopy
Overrides: Pickup.SpawnCopy
UseCharge
Overrides: Pickup.UseCharge
UsedUp
function UsedUp ()
Overrides: Pickup.UsedUp
States
Activated
Activated.EndState
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
Activated.UseCharge
Overrides: UseCharge (global)