I don't need to test my programs. I have an error-correcting modem.

UE1:AssertMover (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Brush >> Mover >> AssertMover
Package: 
UnrealShare
This class in other games:
U1, UT

AssertMover.

Properties[edit]

Property group 'AssertMover'[edit]

bOnceOnlyStopOpen[edit]

Type: bool


CloseTimes[edit]

Type: float

Array size: 6


OpenTimes[edit]

Type: float

Array size: 6


WaitUnAssertTime[edit]

Type: float


Internal variables[edit]

LastKeyNum[edit]

Type: int


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Mover.BeginPlay


Other instance functions[edit]

DoClose[edit]

function DoClose ()

Overrides: Mover.DoClose


DoOpen[edit]

function DoOpen ()

Overrides: Mover.DoOpen


States[edit]

AssertTriggerOpenTimed[edit]

AssertTriggerOpenTimed.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


AssertTriggerOpenTimed.InterpolateEnd[edit]

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


AssertTriggerOpenTimed.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


AssertTriggerOpenTimed.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


AssertTriggerOpenTimed.HandleDoor[edit]

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)