I don't need to test my programs. I have an error-correcting modem.
UE1:AssertMover (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AssertMover.
Properties[edit]
Property group 'AssertMover'[edit]
bOnceOnlyStopOpen[edit]
Type: bool
CloseTimes[edit]
Type: float
Array size: 6
OpenTimes[edit]
Type: float
Array size: 6
WaitUnAssertTime[edit]
Type: float
Internal variables[edit]
LastKeyNum[edit]
Type: int
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Mover.BeginPlay
Other instance functions[edit]
DoClose[edit]
function DoClose ()
Overrides: Mover.DoClose
DoOpen[edit]
function DoOpen ()
Overrides: Mover.DoOpen
States[edit]
AssertTriggerOpenTimed[edit]
AssertTriggerOpenTimed.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
AssertTriggerOpenTimed.InterpolateEnd[edit]
event InterpolateEnd (Actor Other)
Overrides: Mover.InterpolateEnd (global)
AssertTriggerOpenTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
AssertTriggerOpenTimed.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
AssertTriggerOpenTimed.HandleDoor[edit]
Overrides: Mover.HandleDoor (global)