My program doesn't have bugs. It just develops random features.

UE1:BabyCow (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> BabyCow
Package: 
UnrealShare
This class in other games:
RTNP, UT

BabyCow. Don't add to world directly. Rather, set bHasBaby of an adult cow.

Properties[edit]

mom[edit]

Type: Cow


Default values[edit]

Property Value
CollisionHeight 16.0
CollisionRadius 24.0
DrawScale 0.5
Health 40
Mass 70.0

Instance functions[edit]

FollowMom[edit]

function FollowMom ()


PlayRunning[edit]

function PlayRunning ()

Overrides: Cow.PlayRunning


PlayWalking[edit]

function PlayWalking ()

Overrides: Cow.PlayWalking


States[edit]

Grazing[edit]

Grazing.Bump[edit]

event Bump (Actor Other)

Overrides: Cow.Grazing.Bump


Grazing.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Cow.Grazing.TakeDamage


Grazing.PickDestination[edit]

function PickDestination ()

Overrides: Cow.Grazing.PickDestination