My program doesn't have bugs. It just develops random features.
UE1:BabyCow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> BabyCow |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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BabyCow. Don't add to world directly. Rather, set bHasBaby of an adult cow.
Properties[edit]
mom[edit]
Type: Cow
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 16.0 |
CollisionRadius | 24.0 |
DrawScale | 0.5 |
Health | 40 |
Mass | 70.0 |
Instance functions[edit]
FollowMom[edit]
function FollowMom ()
PlayRunning[edit]
function PlayRunning ()
Overrides: Cow.PlayRunning
PlayWalking[edit]
function PlayWalking ()
Overrides: Cow.PlayWalking
States[edit]
Grazing[edit]
Grazing.Bump[edit]
event Bump (Actor Other)
Overrides: Cow.Grazing.Bump
Grazing.TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Cow.Grazing.TakeDamage
Grazing.PickDestination[edit]
function PickDestination ()
Overrides: Cow.Grazing.PickDestination