Always snap to grid

UE1:BabyCow (UT)

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UT Object >> Actor >> Pawn >> ScriptedPawn >> Cow >> BabyCow
Package: 
UnrealShare
This class in other games:
RTNP, U1

BabyCow. Don't add to world directly. Rather, set bHasBaby of an adult cow.

Properties

mom

Type: Cow


Default values

Property Value
CollisionHeight 16.0
CollisionRadius 24.0
DrawScale 0.5
Health 40
Mass 70.0

Instance functions

FollowMom

function FollowMom ()


PlayRunning

function PlayRunning ()

Overrides: Cow.PlayRunning


PlayWalking

function PlayWalking ()

Overrides: Cow.PlayWalking


States

Grazing

Grazing.Bump

event Bump (Actor Other)

Overrides: Cow.Grazing.Bump


Grazing.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Cow.Grazing.TakeDamage


Grazing.PickDestination

function PickDestination ()

Overrides: Cow.Grazing.PickDestination