Always snap to grid
UE1:BarrelSludge (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> BioGel >> BarrelSludge |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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BarrelSludge.
Default values[edit]
Property | Value |
---|---|
Buoyancy | 0.0 |
CollisionHeight | 3.0 |
Damage | 20.0 |
DrawScale | 2.0 |
LifeSpan | 140.0 |
MaxSpeed | 1000.0 |
MomentumTransfer | 15000 |
RemoteRole | ROLE_DumbProxy |
Speed | 200.0 |
Events[edit]
Timer[edit]
event Timer ()
Overrides: BioGel.Timer
States[edit]
Flying[edit]
Inherits from: BioGel.Flying
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: BioGel.Flying.BeginState
Flying.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
Flying.TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: BioGel.TakeDamage (global)
Flying.Touch[edit]
event Touch (Actor Other)
Overrides: Projectile.Touch (global)