Always snap to grid

UE1:BarrelSludge (UT)

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UT Object >> Actor >> Projectile >> BioGel >> BarrelSludge
Package: 
UnrealShare
This class in other games:
RTNP, U1

BarrelSludge.

Default values[edit]

Property Value
Buoyancy 0.0
CollisionHeight 3.0
Damage 20.0
DrawScale 2.0
LifeSpan 140.0
MaxSpeed 1000.0
MomentumTransfer 15000
RemoteRole ROLE_DumbProxy
Speed 200.0

Events[edit]

Timer[edit]

event Timer ()

Overrides: BioGel.Timer


States[edit]

Flying[edit]

Inherits from: BioGel.Flying

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: BioGel.Flying.BeginState


Flying.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: BioGel.Flying.HitWall


Flying.TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: BioGel.TakeDamage (global)


Flying.Touch[edit]

event Touch (Actor Other)

Overrides: Projectile.Touch (global)