My program doesn't have bugs. It just develops random features.
UE1:Behemoth (UT)
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Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> Behemoth |
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Behemoth.
Default values[edit]
Property | Value |
---|---|
bLeadTarget | True |
CollisionHeight | 68.0 |
CollisionRadius | 68.0 |
DrawScale | 1.3 |
Health | 500 |
Mass | 500.0 |
ReFireRate | 0.5 |
SightRadius | 2000.0 |
Skin | Texture'UnrealI.Skins.Brute2' |
TransientSoundVolume | 6.0 |
WhipDamage | 35 |
Instance functions[edit]
GoBerserk[edit]
function GoBerserk ()
Overrides: Brute.GoBerserk