My program doesn't have bugs. It just develops random features.
UE1:BloodTrail (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BloodTrail.
Default values
Property | Value |
---|---|
AmbientGlow | 0 |
AnimSequence | 'trail' |
bNetTemporary | False |
DrawScale | 0.2 |
LifeSpan | 5.0 |
Mesh | LodMesh'UnrealShare.BloodTrl' |
Physics | PHYS_Trailer |
Events
AnimEnd
event AnimEnd ()
Overrides: Blood2.AnimEnd
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay