My program doesn't have bugs. It just develops random features.

UE1:BloodTrail (RTNP)

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RTNP Object >> Actor >> Effects >> Blood2 >> BloodTrail
Package: 
UnrealShare
This class in other games:
U1, UT

BloodTrail.

Default values

Property Value
AmbientGlow 0
AnimSequence 'trail'
bNetTemporary False
DrawScale 0.2
LifeSpan 5.0
Mesh LodMesh'UnrealShare.BloodTrl'
Physics PHYS_Trailer

Events

AnimEnd

event AnimEnd ()

Overrides: Blood2.AnimEnd


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay