My program doesn't have bugs. It just develops random features.

UE1:Bubble (RTNP)

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RTNP Object >> Actor >> Effects >> Bubble
Package: 
UnrealShare
Direct subclass:
BubbleBurst
This class in other games:
U1, UT, UT2003, UT2004

Bubble.

Default values[edit]

Property Value
bNetOptional True
bParticles True
bUnlit True
Buoyancy 5.0
DrawScale 0.2
DrawType DT_Mesh
LifeSpan 2.0
Mass 3.0
Mesh LodMesh'UnrealShare.SBubbles'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.S_bubble1'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange