My program doesn't have bugs. It just develops random features.
UE1:Bubble (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- BubbleBurst
- This class in other games:
- U1, UT, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bubble.
Default values[edit]
Property | Value |
---|---|
bNetOptional | True |
bParticles | True |
bUnlit | True |
Buoyancy | 5.0 |
DrawScale | 0.2 |
DrawType | DT_Mesh |
LifeSpan | 2.0 |
Mass | 3.0 |
Mesh | LodMesh'UnrealShare.SBubbles' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'UnrealShare.S_bubble1' |
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange