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UE1:CSPlayer (RTNP)
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer |
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSPlayer ]
This is our new player class. It holds all the additional information needed to handle a cut sequence. It also has some of the specific code needed for the include ladder's mod.
MOD AUTHORS
If you have not already begun primary coding on your mod, I suggest just using this file to begin your new player class. If your mod already has extensive changes to the UrealIPlayer class, the you will need to merge this file in. You will also need to alter all of the other UDS classes to reference your particular new player class.
Properties[edit]
AdjVelocity[edit]
Type: Object.Vector
How to adjust his movement.
bCamDebug[edit]
Type: bool
Are we viewing a camera
bCanEsc[edit]
Type: bool
Can the player ESC this sequence
bCSCameraMode[edit]
Type: bool
Are we in Camera Mode
bCSInDebug[edit]
Type: bool
Are we debugging
bIsActing[edit]
Type: bool
Ignore movement commands
CSAbortSpeed[edit]
Type: float
When we abort, set the speed here
CSCamera[edit]
Type: CS_Camera
Where is the Camera pointed
CSDebug1[edit]
Type: string
CSDebug2[edit]
Type: string
Big ass hack, but UnrealScript doesn't allow
CSDebug3[edit]
Type: string
Array's of strings (as far as I can tell
CSDebug4[edit]
Type: string
CSDebug5[edit]
Type: string
CSDebug6[edit]
Type: string
CSDebugCnt[edit]
Type: int
Which debug line to drop shit in
CSLastAction[edit]
Type: string
The name of the last action command
CSMoveTarget[edit]
Type: CS_SpikeTape
Where is the player susposed to be going.
CSShotList[edit]
Type: CS_ShotList
What shotlist is currently in charge.
oldhudMode[edit]
Type: int
what is the old hud mode
Functions[edit]
Exec functions[edit]
AltFire[edit]
Overrides: PlayerPawn.AltFire
CamAdj[edit]
CamMove[edit]
DebugCS[edit]
Fire[edit]
Overrides: PlayerPawn.Fire
GotoCamera[edit]
ListCameras[edit]
ResetView[edit]
ShowMenu[edit]
Overrides: PlayerPawn.ShowMenu
Events[edit]
PlayerCalcView[edit]
Overrides: PlayerPawn.PlayerCalcView
Other instance functions[edit]
AdjustPlayer[edit]
CS_AddDebug[edit]
Freeze[edit]
POVFirstPerson[edit]
POVGotoLocation[edit]
POVThirdPerson[edit]
ResetScriptedMove[edit]
ScriptedMove[edit]
States[edit]
LadderClimbing[edit]
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
LadderClimbing.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
LadderClimbing.BeginState[edit]
Overrides: Object.BeginState (global)
LadderClimbing.PlayerTick[edit]
Overrides: PlayerPawn.PlayerTick (global)
LadderClimbing.PlayerMove[edit]
LadderClimbing.ProcessMove[edit]
Overrides: PlayerPawn.ProcessMove (global)
PlayerActing[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerActing.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
PlayerActing.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerActing.EndState[edit]
Overrides: Object.EndState (global)
PlayerActing.Landed[edit]
Overrides: PlayerPawn.Landed (global)
PlayerActing.PlayerTick[edit]
Overrides: PlayerPawn.PlayerTick (global)
PlayerActing.ZoneChange[edit]
Overrides: Actor.ZoneChange (global)
PlayerActing.FeignDeath[edit]
Overrides: PlayerPawn.FeignDeath (global)
PlayerActing.PlayerMove[edit]
PlayerActing.ProcessMove[edit]
Overrides: PlayerPawn.ProcessMove (global)
PlayerWalking[edit]
PlayerWalking.PlayerMove[edit]
Overrides: PlayerPawn.PlayerWalking.PlayerMove