My program doesn't have bugs. It just develops random features.
UE1:CSPlayer (RTNP)
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer |
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSPlayer ]
This is our new player class. It holds all the additional information needed to handle a cut sequence. It also has some of the specific code needed for the include ladder's mod.
MOD AUTHORS
If you have not already begun primary coding on your mod, I suggest just using this file to begin your new player class. If your mod already has extensive changes to the UrealIPlayer class, the you will need to merge this file in. You will also need to alter all of the other UDS classes to reference your particular new player class.
Properties
AdjVelocity
Type: Object.Vector
How to adjust his movement.
bCamDebug
Type: bool
Are we viewing a camera
bCanEsc
Type: bool
Can the player ESC this sequence
bCSCameraMode
Type: bool
Are we in Camera Mode
bCSInDebug
Type: bool
Are we debugging
bIsActing
Type: bool
Ignore movement commands
CSAbortSpeed
Type: float
When we abort, set the speed here
CSCamera
Type: CS_Camera
Where is the Camera pointed
CSDebug1
Type: string
CSDebug2
Type: string
Big ass hack, but UnrealScript doesn't allow
CSDebug3
Type: string
Array's of strings (as far as I can tell
CSDebug4
Type: string
CSDebug5
Type: string
CSDebug6
Type: string
CSDebugCnt
Type: int
Which debug line to drop shit in
CSLastAction
Type: string
The name of the last action command
CSMoveTarget
Type: CS_SpikeTape
Where is the player susposed to be going.
CSShotList
Type: CS_ShotList
What shotlist is currently in charge.
oldhudMode
Type: int
what is the old hud mode
Functions
Exec functions
AltFire
Overrides: PlayerPawn.AltFire
CamAdj
CamMove
DebugCS
Fire
Overrides: PlayerPawn.Fire
GotoCamera
ListCameras
ResetView
ShowMenu
Overrides: PlayerPawn.ShowMenu
Events
PlayerCalcView
Overrides: PlayerPawn.PlayerCalcView
Other instance functions
AdjustPlayer
CS_AddDebug
Freeze
POVFirstPerson
POVGotoLocation
POVThirdPerson
ResetScriptedMove
ScriptedMove
States
LadderClimbing
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
LadderClimbing.AnimEnd
Overrides: Actor.AnimEnd (global)
LadderClimbing.BeginState
Overrides: Object.BeginState (global)
LadderClimbing.PlayerTick
Overrides: PlayerPawn.PlayerTick (global)
LadderClimbing.PlayerMove
LadderClimbing.ProcessMove
Overrides: PlayerPawn.ProcessMove (global)
PlayerActing
Ignores: Bump, HearNoise, SeePlayer
PlayerActing.AnimEnd
Overrides: Actor.AnimEnd (global)
PlayerActing.BeginState
Overrides: Object.BeginState (global)
PlayerActing.EndState
Overrides: Object.EndState (global)
PlayerActing.Landed
Overrides: PlayerPawn.Landed (global)
PlayerActing.PlayerTick
Overrides: PlayerPawn.PlayerTick (global)
PlayerActing.ZoneChange
Overrides: Actor.ZoneChange (global)
PlayerActing.FeignDeath
Overrides: PlayerPawn.FeignDeath (global)
PlayerActing.PlayerMove
PlayerActing.ProcessMove
Overrides: PlayerPawn.ProcessMove (global)
PlayerWalking
PlayerWalking.PlayerMove
Overrides: PlayerPawn.PlayerWalking.PlayerMove