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UE1:Chair (RTNP)
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Object >> Actor >> Decoration >> Chair |
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Chair.
Properties
Property group 'Chair'
FragChunks
Type: int
Default value: 9
Fragsize
Type: float
Default value: 1.2
Health
Type: int
Default value: 15
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 15.0 |
CollisionRadius | 17.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.Chair1' |
States
Animate
Modifiers: auto
Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)