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UE1:Chair (U1)
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Object >> Actor >> Decoration >> Chair |
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Chair.
Properties[edit]
Property group 'Chair'[edit]
FragChunks[edit]
Type: int
Default value: 9
Fragsize[edit]
Type: float
Default value: 1.2
Health[edit]
Type: int
Default value: 15
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 15.0 |
CollisionRadius | 17.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.Chair1' |
States[edit]
Animate[edit]
Modifiers: auto
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)