Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Chunk (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Chunk |
- Package:
- UnrealI
- Direct subclasses:
- Chunk1, Chunk2, Chunk3, Chunk4
- This class in other games:
- U1, UT
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Chunk.
Properties[edit]
bDelayTime[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bNoSmooth | True |
bUnlit | True |
Damage | 17.0 |
LifeSpan | 3.0 |
MaxSpeed | 2700.0 |
MomentumTransfer | 10000 |
MyDamageType | 'shredded' |
RemoteRole | ROLE_SimulatedProxy |
Speed | 2500.0 |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
zonechange[edit]
simulated event zonechange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch