I don't need to test my programs. I have an error-correcting modem.

UE1:Chunk (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Projectile >> Chunk
Package: 
UnrealI
Direct subclasses:
Chunk1, Chunk2, Chunk3, Chunk4
This class in other games:
RTNP, U1

Chunk.

Properties[edit]

bDelayTime[edit]

Type: bool


Default values[edit]

Property Value
bBounce True
bNoSmooth True
bUnlit True
Damage 17.0
LifeSpan 3.0
MaxSpeed 2700.0
MomentumTransfer 10000
MyDamageType 'shredded'
RemoteRole ROLE_SimulatedProxy
Speed 2500.0

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


zonechange[edit]

simulated event zonechange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch