Gah - a solution with more questions. – EntropicLqd
UE1:CreatureCarcass (U1)
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
- This class in other games:
- RTNP, UT
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CreatureCarcass.
Properties
Property group 'CreatureCarcass'
bGreenBlood
Type: bool
bodyparts
Type: Mesh
Array size: 8
Default value, index 0: LodMesh'UnrealShare.CowBody1'
Default value, index 1: LodMesh'UnrealShare.CowBody1'
Default value, index 2: LodMesh'UnrealShare.CowBody2'
Default value, index 3: LodMesh'UnrealShare.CowBody2'
Default value, index 4: LodMesh'UnrealShare.LiverM'
Default value, index 5: LodMesh'UnrealShare.LiverM'
GibOne
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib1'
GibTwo
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib2'
LandedSound
Type: Sound
Default value: Sound'UnrealShare.Gibs.Thump'
Trails
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: 0.5
Default value, index 2: 0.5
Default value, index 3: 0.5
Default value, index 4: 0.5
Default value, index 5: 0.5
Default value, index 6: 0.5
Default value, index 7: 0.5
ZOffset
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: -0.5
Internal variables
bCorroding
Type: bool
bPermanent
Type: bool
bThumped
Type: bool
DeathZone
Type: ZoneInfo
ExistTime
Type: float
ReducedHeightFactor
Type: float
Default value: 0.3
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bSlidingCarcass | True |
flies | 4 |
NetPriority | 6.0 |
RemoteRole | ROLE_SimulatedProxy |
TransientSoundVolume | 3.0 |
Functions
Events
AnimEnd
Overrides: Actor.AnimEnd
Destroyed
Overrides: Carcass.Destroyed
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Decoration.Landed
PostBeginPlay
Overrides: Actor.PostBeginPlay
TakeDamage
Overrides: Carcass.TakeDamage
Other instance functions
ChunkUp
Overrides: Carcass.ChunkUp
CreateReplacement
Overrides: Carcass.CreateReplacement
GibSound
Initfor
Overrides: Carcass.Initfor
LandThump
LieStill
ReduceCylinder
ThrowOthers
States
Corroding
Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange
Corroding.BeginState
Overrides: Object.BeginState (global)
Corroding.Tick
Overrides: Actor.Tick (global)
Dead
Dead.BaseChange
Overrides: Decoration.BaseChange (global)
Dead.BeginState
Overrides: Carcass.Dead.BeginState
Dead.Timer
Overrides: Carcass.Dead.Timer
Dead.AddFliesAndRats
Overrides: Carcass.Dead.AddFliesAndRats
Dead.CheckZoneCarcasses
Overrides: Carcass.Dead.CheckZoneCarcasses
Dying
Inherits from: Carcass.Dying
Modifiers: auto