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UE1:CreatureChunks (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureChunks |
Contents
- Package:
- UnrealShare
- Direct subclasses:
- MasterCreatureChunk, PlayerChunks
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CreatureChunks.
Properties[edit]
bGreenBlood[edit]
Type: bool
bMasterChunk[edit]
Type: bool
bMustSpawnChunks[edit]
Type: bool
Default value: True
CarcassAnim[edit]
Type: name
CarcassClass[edit]
Type: class<CreatureCarcass>
CarcHeight[edit]
Type: float
CarcLocation[edit]
Type: Object.Vector
trail[edit]
Type: BloodTrail
TrailSize[edit]
Type: float
Default value: 3.0
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bBounce | True | ||||||
bCollideActors | False | ||||||
bFixedRotationDir | True | ||||||
bUnlit | True | ||||||
Buoyancy | 27.0 | ||||||
LifeSpan | 20.0 | ||||||
Mass | 30.0 | ||||||
Mesh | LodMesh'UnrealShare.CowBody1' | ||||||
RemoteRole | ROLE_SimulatedProxy | ||||||
RotationRate |
|
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Carcass.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Carcass.TakeDamage
Timer[edit]
simulated event Timer ()
Overrides: Decoration.Timer
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Decoration.ZoneChange
Other instance functions[edit]
ChunkUp[edit]
function ChunkUp (int Damage)
Overrides: Carcass.ChunkUp
ClientExtraChunks[edit]
simulated function ClientExtraChunks (bool bSpawnChunks)
Initfor[edit]
function Initfor (Actor Other)
Overrides: Carcass.Initfor
SetAsMaster[edit]
function SetAsMaster (Actor Other)
States[edit]
Dead[edit]
Dead.BeginState[edit]
event BeginState ()
Overrides: Carcass.Dead.BeginState
Dying[edit]
Inherits from: Carcass.Dying
Modifiers: auto