I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:CreatureChunks (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Decoration >> Carcass >> CreatureChunks
Package: 
UnrealShare
Direct subclasses:
MasterCreatureChunk, PlayerChunks
This class in other games:
RTNP, UT

CreatureChunks.

Properties[edit]

bGreenBlood[edit]

Type: bool


bMasterChunk[edit]

Type: bool


bMustSpawnChunks[edit]

Type: bool


Default value: True

CarcassAnim[edit]

Type: name


CarcassClass[edit]

Type: class<CreatureCarcass>


CarcHeight[edit]

Type: float


CarcLocation[edit]

Type: Object.Vector


trail[edit]

Type: BloodTrail


TrailSize[edit]

Type: float


Default value: 3.0

Default values[edit]

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bUnlit True
Buoyancy 27.0
LifeSpan 20.0
Mass 30.0
Mesh LodMesh'UnrealShare.CowBody1'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 30000
Roll 30000

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Carcass.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Carcass.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Decoration.Timer


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange


Other instance functions[edit]

ChunkUp[edit]

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


ClientExtraChunks[edit]

simulated function ClientExtraChunks (bool bSpawnChunks)


Initfor[edit]

function Initfor (Actor Other)

Overrides: Carcass.Initfor


SetAsMaster[edit]

function SetAsMaster (Actor Other)


States[edit]

Dead[edit]

Dead.BeginState[edit]

event BeginState ()

Overrides: Carcass.Dead.BeginState


Dying[edit]

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage