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UE1:Carcass (U1)
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Object >> Actor >> Decoration >> Carcass |
Contents
- Package:
- Engine
- Direct subclasses:
- CreatureCarcass, CreatureChunks
- This class in other games:
- RTNP, UT
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Carcass.
Properties[edit]
Property group 'Carcass'[edit]
bReducedHeight[edit]
Type: bool
flies[edit]
Type: byte
rats[edit]
Type: byte
Internal variables[edit]
bDecorative[edit]
Type: bool
Default value: True
bPlayerCarcass[edit]
Type: bool
bSlidingCarcass[edit]
Type: bool
Bugs[edit]
Type: Pawn
CumulativeDamage[edit]
Type: int
PlayerOwner[edit]
Type: PlayerReplicationInfo
Default values[edit]
Property | Value |
---|---|
AnimFrame | 0.9 |
AnimSequence | 'Dead' |
bCollideActors | True |
bCollideWorld | True |
bProjTarget | True |
bStasis | False |
bStatic | False |
Buoyancy | 105.0 |
CollisionHeight | 4.0 |
CollisionRadius | 18.0 |
DrawType | DT_Mesh |
LifeSpan | 180.0 |
Mass | 180.0 |
Physics | PHYS_Falling |
Texture | Texture'Engine.S_Corpse' |
Functions[edit]
Static functions[edit]
AllowChunk[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Decoration.Destroyed
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
ChunkUp[edit]
function ChunkUp (int Damage)
CreateReplacement[edit]
function CreateReplacement ()
Initfor[edit]
function Initfor (Actor Other)
States[edit]
Dead[edit]
Dead.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Dead.Timer[edit]
event Timer ()
Overrides: Decoration.Timer (global)
Dead.AddFliesAndRats[edit]
function AddFliesAndRats ()
Dead.CheckZoneCarcasses[edit]
function CheckZoneCarcasses ()
Dying[edit]
Modifiers: auto