Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CreatureFactory (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Keypoint >> ThingFactory >> CreatureFactory |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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CreatureFactory.
Properties
Property group 'CreatureFactory'
AddedCoopCapacity
Type: int
Extra creatures for coop mode
AlarmTag
Type: name
alarmtag given to creatures from this factory
Orders
Type: name
creatures from this factory will have these orders
Default value: 'Attacking'
OrderTag
Type: name
Internal variables
enemy
Type: Pawn
Default values
Property | Value |
---|---|
bCovert | True |
capacity | 1 |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: ThingFactory.PostBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
States
Waiting
Inherits from: ThingFactory.Waiting
Modifiers: auto
Waiting.Touch
event Touch (Actor Other)
Overrides: ThingFactory.Waiting.Touch