My program doesn't have bugs. It just develops random features.

UE1:DeadBodySwarm (U1)

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U1 Object >> Actor >> Pawn >> FlockMasterPawn >> HorseFlySwarm >> DeadBodySwarm
Package: 
UnrealShare
This class in other games:
RTNP, UT

DeadBodySwarm.

Default values

Property Value
bOnlyIfEnemy False

States

buzzing

Modifiers: auto

Ignores: EnemyNotVisible

buzzing.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


buzzing.Timer

event Timer ()

Overrides: Actor.Timer (global)


buzzing.SpawnFly

function SpawnFly ()