My program doesn't have bugs. It just develops random features.
UE1:DeadBodySwarm (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> FlockMasterPawn >> HorseFlySwarm >> DeadBodySwarm |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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DeadBodySwarm.
Default values
Property | Value |
---|---|
bOnlyIfEnemy | False |
States
buzzing
Modifiers: auto
buzzing.SeePlayer
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
buzzing.Timer
event Timer ()
Overrides: Actor.Timer (global)
buzzing.SpawnFly
function SpawnFly ()