Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:DeadBodySwarm (UT)

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UT Object >> Actor >> Pawn >> FlockMasterPawn >> HorseFlySwarm >> DeadBodySwarm
Package: 
UnrealShare
This class in other games:
RTNP, U1

DeadBodySwarm.

Default values[edit]

Property Value
bOnlyIfEnemy False

States[edit]

buzzing[edit]

Modifiers: auto

Ignores: EnemyNotVisible

buzzing.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: Pawn.SeePlayer (global)


buzzing.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


buzzing.SpawnFly[edit]

function SpawnFly ()